It is not generally banned in Germany. However, depiction and usage of 'anti-constitutional' symbols is regulated by law in stGB 86 (https://www.gesetze-im-internet.de/stgb/__86.html). Section 4 makes an exception for several cases such as art or defense against anti constitutional organizations. That being said, media watchdogs are a bit sensitive w.r.t. to swastikas. It might help to clarify your intentions in the description a bit more(not to censor you, just a suggestion), also to avoid it coming across as offensive.
Hi MedicineStorm. Actually, I wanted to say that attribution is not mandatory, but now I realized my mistake. I've corrected the text, thank you for pointing this out!
Cool! Maybe I'll make a side-view eventually ;)
It is not generally banned in Germany. However, depiction and usage of 'anti-constitutional' symbols is regulated by law in stGB 86 (https://www.gesetze-im-internet.de/stgb/__86.html). Section 4 makes an exception for several cases such as art or defense against anti constitutional organizations. That being said, media watchdogs are a bit sensitive w.r.t. to swastikas. It might help to clarify your intentions in the description a bit more(not to censor you, just a suggestion), also to avoid it coming across as offensive.
Here, I B.J. Blazkowiczed it.
True ;) It didn't occur to me when I made it though, how strange :P
Thanks, glad you like it and good luck with your game!
I think in this case it could make sense to build some kind of 3D to 2D pipeline to speed up the process. For instance, have a look here: How to make a 2D isometric spritesheet from a 3D model using Blender | OpenGameArt.org
Great release. So useful and inspiring for all kinds of GUIs!
I can totally picture this as a background for some sort of story narration in a King's quest like game.
Hi MedicineStorm. Actually, I wanted to say that attribution is not mandatory, but now I realized my mistake. I've corrected the text, thank you for pointing this out!