Thanks, glad you like it and good luck with your game!
I think in this case it could make sense to build some kind of 3D to 2D pipeline to speed up the process. For instance, have a look here: How to make a 2D isometric spritesheet from a 3D model using Blender | OpenGameArt.org
Great release. So useful and inspiring for all kinds of GUIs!
I can totally picture this as a background for some sort of story narration in a King's quest like game.
Hi MedicineStorm. Actually, I wanted to say that attribution is not mandatory, but now I realized my mistake. I've corrected the text, thank you for pointing this out!
Thanks, glad you like it and good luck with your game!
I think in this case it could make sense to build some kind of 3D to 2D pipeline to speed up the process. For instance, have a look here: How to make a 2D isometric spritesheet from a 3D model using Blender | OpenGameArt.org
Great release. So useful and inspiring for all kinds of GUIs!
I can totally picture this as a background for some sort of story narration in a King's quest like game.
Hi MedicineStorm. Actually, I wanted to say that attribution is not mandatory, but now I realized my mistake. I've corrected the text, thank you for pointing this out!