Yeah, there are still some functionnalities I'll add later, like multiplayer (at least LAN), maybe also radios (playlists), trophies management, ...
Regarding deformable cars, it's an interesting idea but I have no vehicle to try it. I think that, in other games, the artists make the car parts in at least 2 states (damaged / not damaged), and when there is a collision with, say, the car door, I stop rendering the normal door and render the damaged one.
Thanks for the tip, I'll take a look at their vehicle models. However, it seems to lack a good scenery, but it's a good start, for testing.
Yeah, there are still some functionnalities I'll add later, like multiplayer (at least LAN), maybe also radios (playlists), trophies management, ...
Regarding deformable cars, it's an interesting idea but I have no vehicle to try it. I think that, in other games, the artists make the car parts in at least 2 states (damaged / not damaged), and when there is a collision with, say, the car door, I stop rendering the normal door and render the damaged one.