Wu Xing means there are 5 elements, but seems there are no such features in flare whilst playing it. Maybe adding features in allowing player to e.g. create a wall (earth) to stop evil chasing the game player, a firewall (fire), etc. would make flare more suitable to be called Wu Xing.
1.) Mist system. so players do not see all monsters immediately until they move close them.
2.) Also, it seems that the fighting require to face the monster at the right direct (at particular direction) then the attacking would work. It happens several times that my attacking is not suceesffuly because the direction is sligtly deviated the monster. And my character suffers losing lots of HP (sometimes the chacter just dies). Hopefully some auto-adjust can make sure the attacking isn't missing too much.
Not very sure if this is the right place to issue a feature request, but I can not find the right place to post.
I download the source, compile and play it a while. This is a very good game. I like it very much.
And I have a feature request. I understand this feature might not be scheduled as this is an open source project, but that would be great if it can be implemented. The feature is about mod system so a game designer, who does not know programming e.g. c++, would still have a chance to create free/ open source games. For example, a game can be created for illustrating stories of a hero in history or in myth. So students or children can enjoy the games, and hopefully to gain some ideas what happened in the past.
Wu Xing means there are 5 elements, but seems there are no such features in flare whilst playing it. Maybe adding features in allowing player to e.g. create a wall (earth) to stop evil chasing the game player, a firewall (fire), etc. would make flare more suitable to be called Wu Xing.
1.) fuþark
2.) þa tala in geardagum
3.) tao
Some other features if possible to be added.
1.) Mist system. so players do not see all monsters immediately until they move close them.
2.) Also, it seems that the fighting require to face the monster at the right direct (at particular direction) then the attacking would work. It happens several times that my attacking is not suceesffuly because the direction is sligtly deviated the monster. And my character suffers losing lots of HP (sometimes the chacter just dies). Hopefully some auto-adjust can make sure the attacking isn't missing too much.
Not very sure if this is the right place to issue a feature request, but I can not find the right place to post.
I download the source, compile and play it a while. This is a very good game. I like it very much.
And I have a feature request. I understand this feature might not be scheduled as this is an open source project, but that would be great if it can be implemented. The feature is about mod system so a game designer, who does not know programming e.g. c++, would still have a chance to create free/ open source games. For example, a game can be created for illustrating stories of a hero in history or in myth. So students or children can enjoy the games, and hopefully to gain some ideas what happened in the past.
Thanks for making this engine.