Completely agree. Chaining powers, developing combos moving fingers fast :). On Mu Online IE at a certain level if you chain some skills the character automatically hits ignoring enemy's defense. It would be really cool if this game engine improves that feature.
> To avoid spamming of the same attack, allow a recharge on powers.
I guess that this problem (I'm using a lvl 3 ranger and got killed twice :B ) could be fixed by implementing Attack Speed, and "pain chance" on mobs. If you cant shoot too fast (depending on your attack speed) and mobs don't stop at a single arrow, they will be able to hit you :). I guess, first post btw :D
Thanks a lot :D .
Edit: After testing, grafX2 is really nice! And I found it on ubuntu software center, now there's no excuses :P
Completely agree. Chaining powers, developing combos moving fingers fast :). On Mu Online IE at a certain level if you chain some skills the character automatically hits ignoring enemy's defense. It would be really cool if this game engine improves that feature.
I got your point.
"How to become a necromancer, from a simple magician in five chapters" :P
> To avoid spamming of the same attack, allow a recharge on powers.
I guess that this problem (I'm using a lvl 3 ranger and got killed twice :B ) could be fixed by implementing Attack Speed, and "pain chance" on mobs. If you cant shoot too fast (depending on your attack speed) and mobs don't stop at a single arrow, they will be able to hit you :). I guess, first post btw :D