So, I'm trying to plan this out before I start on the model, and I get the impression there's not that much of the actual castle left. Is the plan to try to make the castle as it is, or reconstruct the original, intact castle?
Here's my attempt at overlaying the floorplan you provided over google maps. Let me know if you think I've got it right.
I do a fair bit of 3D stuff, though not terribly well... This sounds intriguing, and I'm about to have a lot more free time on my hands, so sure, I'd be up for that. Maybe just one castle for now though - 500 seems a bit intimidating.
I suppose it depends what's going to happen to the model. My assumption, since this is based of the LPC, was that the model will serve as a base for various other characters. If it's ever going to be made into something with scales, or fur, or tattoos, it will need more than just solid colour. If not, I think you could do what you said and just unwrap the eyes.
I like it, but the UVs definitely need work. You're wasting almost half the texture, so you should probably break it into more sections. I'd suggest a seam all the way round the waist. Since it's a flat texture, it won't be noticeable, and presumably most variants of the model are going to involve clothes, so a seam between trousers and shirt is to be expected.
The other thing would be to watch the boundaries of the UV islands - you have them right up against the edge of the texture. It's likely that the top and bottom of the texture will spill into each other. You're not seeing it at the moment, because it's all flesh coloured, but it could be a problem later.
So, I'm trying to plan this out before I start on the model, and I get the impression there's not that much of the actual castle left. Is the plan to try to make the castle as it is, or reconstruct the original, intact castle?
Here's my attempt at overlaying the floorplan you provided over google maps. Let me know if you think I've got it right.
I do a fair bit of 3D stuff, though not terribly well... This sounds intriguing, and I'm about to have a lot more free time on my hands, so sure, I'd be up for that. Maybe just one castle for now though - 500 seems a bit intimidating.
Out of interest, whereabouts in Germany are you?
I suppose it depends what's going to happen to the model. My assumption, since this is based of the LPC, was that the model will serve as a base for various other characters. If it's ever going to be made into something with scales, or fur, or tattoos, it will need more than just solid colour. If not, I think you could do what you said and just unwrap the eyes.
How will you be going the clothing? I find if you just build a separate mesh and stick it on top, you often run into clipping problems when animating. You might want to consider something like this: http://wiki.polycount.com/SkankerzeroModularCharacterSystem?highlight=%2...
I like it, but the UVs definitely need work. You're wasting almost half the texture, so you should probably break it into more sections. I'd suggest a seam all the way round the waist. Since it's a flat texture, it won't be noticeable, and presumably most variants of the model are going to involve clothes, so a seam between trousers and shirt is to be expected.
The other thing would be to watch the boundaries of the UV islands - you have them right up against the edge of the texture. It's likely that the top and bottom of the texture will spill into each other. You're not seeing it at the moment, because it's all flesh coloured, but it could be a problem later.
For both these problems, you might want to try it out with a UV test texture. Imágenes de uv test texture
To riff off dpjaygames' idea, how about a Hueless Horseman?
"Pale Rider" (from the description of the fourth horseman of the apocalypse)
"Pallid Hunter"
and, depending on how willing you are to include puns, "Undyed"