@vk: Sure, this can be ported to Javascript. Go ahead if you want to.
@anihex:
1.) It works for me this way :P
2.) could you please fix the bugs and create a pull request on github?
3.) Yes, indeed.
4.) Sure.
Also, I agree that it is currently only useful for inspirational purposes. It still lacks details and such. I thought for example about adding a person description.
EDIT: I translated the comments and added a new conflict end. Check github for the changes.
Why shouldn't one be able to use CC-BY as license for his source code? I recently read through the German version of the license and I didn't spot anything one could have a problem with. MIT is good as license too, yes. I licensed the data part of my rpg as MIT.
It has a really advanced RPG module, which I've linked. Also, here is the game I'm developing using it: http://www.indiedb.com/games/kelgar The most recent public version of the game uses an old version of the engine, though.
I added your generator to my content generator list: http://kelgardev.forumieren.org/h2-tools :)
Cool :D Please send me a link when you release it to the public.
Please correct my errors and clean it up :)
@vk: Sure, this can be ported to Javascript. Go ahead if you want to.
@anihex:
1.) It works for me this way :P
2.) could you please fix the bugs and create a pull request on github?
3.) Yes, indeed.
4.) Sure.
Also, I agree that it is currently only useful for inspirational purposes. It still lacks details and such. I thought for example about adding a person description.
EDIT: I translated the comments and added a new conflict end. Check github for the changes.
I mirrored the source here :)
Why shouldn't one be able to use CC-BY as license for his source code? I recently read through the German version of the license and I didn't spot anything one could have a problem with. MIT is good as license too, yes. I licensed the data part of my rpg as MIT.
I will try it, but not use it. I'm using another Cube 2 based engine: https://github.com/hirato/lamiae
It has a really advanced RPG module, which I've linked. Also, here is the game I'm developing using it: http://www.indiedb.com/games/kelgar
The most recent public version of the game uses an old version of the engine, though.
Here are the forums of the engine: http://forum.sandboxgamemaker.com/index.php
If you want to team up with Hirato, the developer of the engine, you can kindly send him a PM: http://forum.sandboxgamemaker.com/ucp.php?i=pm&mode=compose&u=54 or you can push a change to the engine on github: https://github.com/hirato/lamiae
You're using an Cube 2 based engine, don't you?
I've updated the list: http://kelgardev.forumieren.org/h2-tools
http://kelgardev.forumieren.org/h2-tools
It was already included ;)
You're totally free to post other ones, but I will only include tools in the list which work for me.
"For me" means that they either run in your browser or work under Linux Mint 12.
I released mine as CC0 (both source code and generated content).
Back to the topic: Do you know any other useful content generators?
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