Damn, these are amazing!
May I ask, which palette are you using?
This looks surprisingly great for such simple models, I like them!
I think it would work great in a more abstract (artistic-wise) game; something similar to Introversion's Subversion concepts: https://i.imgur.com/XcC4BJP.jpg
Also reminds me of the offices in the Portal 2 trailers: https://www.youtube.com/watch?v=r-613xPNkVQ
I'd recommend you use JPEG for pixel art previews, next time. Lossless, and smaller filesizes.
Awesome! I bet these could be adapted really well to DB's 16-color or 32-color palette (since you were trying to figure one out).
Awesome. Makes me want to make a game with a castle environment just to use this!
Nice!
For anyone wondering, this is a 7x7 font (meaning, each glyph is 7x7 pixels in size).
Don't forget about Audacity -- a FOSS audio editor fully capable of creating these tunes (and more) -- http://audacity.sourceforge.net
Damn, these are amazing!
May I ask, which palette are you using?
This looks surprisingly great for such simple models, I like them!
I think it would work great in a more abstract (artistic-wise) game; something similar to Introversion's Subversion concepts: https://i.imgur.com/XcC4BJP.jpg
Also reminds me of the offices in the Portal 2 trailers: https://www.youtube.com/watch?v=r-613xPNkVQ
I'd recommend you use JPEG for pixel art previews, next time. Lossless, and smaller filesizes.
Awesome! I bet these could be adapted really well to DB's 16-color or 32-color palette (since you were trying to figure one out).
Awesome. Makes me want to make a game with a castle environment just to use this!
Nice!
For anyone wondering, this is a 7x7 font (meaning, each glyph is 7x7 pixels in size).
Don't forget about Audacity -- a FOSS audio editor fully capable of creating these tunes (and more) -- http://audacity.sourceforge.net