There's always a good amount of luck that comes to your app being successful, regardless of functionality. Always keep creating. I made a lot of stuff over the years, from music to sprites and little games. Nothing brought in anything, but I learned a lot from it and I'm happy for the few people that enjoyed what I'm making. I'm glad that so many people downloaded this sprite, so it gets at least some use for others.
I'm going to publish my first game in the next months, let's hope everything will play out well for this one. It's called Fumiko! and it passed greenlight recently. I cannot post the link here, so if anyone is interested in what I've been working on after abandoning this character here, you can look it up on steam greenlight. :)
Hey DanXS! Great to see that you used the sprite in your app. I finally found it in the app store - hope you'll get more downloads and ratings soon. Sadly I don't have an apple touch device, so I cannot try it out. Keep up the good work!
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. See Other Information below.
I'm glad that you took the time to do a testplay with the game. :) Some months ago I rewrote a lot of the code from the scratch because it was working but a terrible mess. What you see there is what I've accomplished after that little "restart" of the project.
I stopped as I couldn't get physics working as I wanted to, that's why nothing collides with the ground yet. There were some attempts on including pymunk as a physics engine but I gave up and did some work on my other projects instead. ^^
Perhaps doing physics here was a wrong decision in the first place. Doing some basic collision detection to stop a character from moving through objects would be totally fine.
This is incredible. Thank you so much!
There's always a good amount of luck that comes to your app being successful, regardless of functionality. Always keep creating. I made a lot of stuff over the years, from music to sprites and little games. Nothing brought in anything, but I learned a lot from it and I'm happy for the few people that enjoyed what I'm making. I'm glad that so many people downloaded this sprite, so it gets at least some use for others.
I'm going to publish my first game in the next months, let's hope everything will play out well for this one. It's called Fumiko! and it passed greenlight recently. I cannot post the link here, so if anyone is interested in what I've been working on after abandoning this character here, you can look it up on steam greenlight. :)
cheers
Hey DanXS! Great to see that you used the sprite in your app. I finally found it in the app store - hope you'll get more downloads and ratings soon. Sadly I don't have an apple touch device, so I cannot try it out. Keep up the good work!
Wow, thank you for sharing these. Very high quality.
It is licensed under public domain:
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. See Other Information below.
This means you can use it freely.
Hey pizzapress!
I'm glad that you took the time to do a testplay with the game. :) Some months ago I rewrote a lot of the code from the scratch because it was working but a terrible mess. What you see there is what I've accomplished after that little "restart" of the project.
This is the commit that changed everything: https://github.com/skoam/fumiko-pygame/commit/3a51548721a93f5475d4afcff6...
If you checkout the last commit before this (https://github.com/skoam/fumiko-pygame/commit/ae6fee7e6ac38336a098f35028...) you would get the old version of the game that is shown in the video in the project description. :)
I stopped as I couldn't get physics working as I wanted to, that's why nothing collides with the ground yet. There were some attempts on including pymunk as a physics engine but I gave up and did some work on my other projects instead. ^^
Perhaps doing physics here was a wrong decision in the first place. Doing some basic collision detection to stop a character from moving through objects would be totally fine.
greetings,
skoam
Great!
Thank you! :) I hope someone uses this in his/her game project someday since my project did not make it to the point the boss would emerge.