I've been using GTK Radiant 1.4 the past 7 years to bring idTech3 (Quake 3, RTCW, etc) engine levels to life, till this day it remains my favourite. I belive it can be used to do alot of things, idTech4 (Quake 4, Doom III, etc) mapping is also possible through newer versions of GTK Radiant (1.5, ZeroRadiant, NetRadiant, etc).
I wouldnt have GTK Radiant without my Q3map2, which is the actual compiler for the tech. :)
Have seen people convert entire Minecraft levels to idTech3 using custom modifications of Q3map2.
Its such a science though, and I'm an artist at heart. :)
I've been using GTK Radiant 1.4 the past 7 years to bring idTech3 (Quake 3, RTCW, etc) engine levels to life, till this day it remains my favourite. I belive it can be used to do alot of things, idTech4 (Quake 4, Doom III, etc) mapping is also possible through newer versions of GTK Radiant (1.5, ZeroRadiant, NetRadiant, etc).
I wouldnt have GTK Radiant without my Q3map2, which is the actual compiler for the tech. :)
Have seen people convert entire Minecraft levels to idTech3 using custom modifications of Q3map2.
Its such a science though, and I'm an artist at heart. :)
Looking forward to trying the new idTech5 editor.