(note: I manually downloaded a bunch of files from the "tiled" folder on the Git repository and was able to open a map in the Tiled map editor. This question is about whether that downloading step is necessary or if Flare's .txt maps can be opened directly without downloading the "tiled" folder from Github.)
I tried installing the daily build (9/1/2014) of the Tiled map editor, and it gives the same error message when I try to open Flare's .txt map files without downloading the Flare "tiled" folder (can't find files from "tiled" folder). Does Tiled need Flare's "tiled" folder for it to open maps properly? Or is there a way for Tiled to read Flare maps with only the .txt map files?
Thanks for the response. The error message Tiled is giving me is:
"Error loading tileset ../../../tiled/dungeon/tiled_collision.png, which expands to XXXXXXXX. Path not found!" (where the XXXX's are a filename with full path)
So it's implying that I need a tiled folder, which I don't have in the Windows 0.19 distribution that I downloaded from the http://flarerpg.org homepage.
I'm trying to use Tiled to open files such as:
flare/mods/alpha_demo/maps/ancient_temple.txt
flare/mods/alpha_demo/maps/averguard_academy.txt
I get similar errors as above if I try to use Tiled to open the more up-to-date versions of those same map text files as downloaded from the Github master distribution at https://github.com/clintbellanger/flare-game.
I've never used Github before, but by poking around, I'm guessing the problem is that certain files have been given the "export-ignore" attribute in the .gitattributes file on Github, which causes them to be missing in the downloaded zipball.
Is there any simple way to work around this "export-ignore" without installing a Git client on my Windows box?
I also cannot figure out how to run new_game_mod. I am using the engine 0.19 for Windows downloaded from the flarerpg.org homepage. I downloaded the zip for new_game_mod from https://github.com/igorko/flare-mod-noname. I tried using different orders for fantasycore, alpha_demo, and new_game_mod. I also tried replacing the default 0.19 fantasycore and alpha_demo mods with the ones that came in the new_game_mod zip.
If I copy new_game_mod into the mod folder for the existing 0.19 for Windows setup, then start the game with mods = fantasycore, alpha_demo, new_game_mod, then after I create my character, it starts with a blank map screen and the error message, "Unknown Destination". If I try replacing the default fantasycore and alpha_demo mods with the ones that came in the "orig mod data" folder of the new_game_mod zip file, I have no portraits to choose from in the character creation screen, and it also starts the game with an "Unknown Destination" error.
It seems the new_game_mod is not compatible with the 0.19 Windows engine?
As for which version I was looking at, it's the 0.19 version for Windows which I downloaded from the Flare homepage, not your most up-to-date repository version.
BTW - how do you get that error messages window to show in the Windows 0.19 version? Is there a commandline switch I should use?
(note: I manually downloaded a bunch of files from the "tiled" folder on the Git repository and was able to open a map in the Tiled map editor. This question is about whether that downloading step is necessary or if Flare's .txt maps can be opened directly without downloading the "tiled" folder from Github.)
I tried installing the daily build (9/1/2014) of the Tiled map editor, and it gives the same error message when I try to open Flare's .txt map files without downloading the Flare "tiled" folder (can't find files from "tiled" folder). Does Tiled need Flare's "tiled" folder for it to open maps properly? Or is there a way for Tiled to read Flare maps with only the .txt map files?
Thanks for the response. The error message Tiled is giving me is:
"Error loading tileset ../../../tiled/dungeon/tiled_collision.png, which expands to XXXXXXXX. Path not found!" (where the XXXX's are a filename with full path)
So it's implying that I need a tiled folder, which I don't have in the Windows 0.19 distribution that I downloaded from the http://flarerpg.org homepage.
I'm trying to use Tiled to open files such as:
flare/mods/alpha_demo/maps/ancient_temple.txt
flare/mods/alpha_demo/maps/averguard_academy.txt
I get similar errors as above if I try to use Tiled to open the more up-to-date versions of those same map text files as downloaded from the Github master distribution at https://github.com/clintbellanger/flare-game.
I've never used Github before, but by poking around, I'm guessing the problem is that certain files have been given the "export-ignore" attribute in the .gitattributes file on Github, which causes them to be missing in the downloaded zipball.
Is there any simple way to work around this "export-ignore" without installing a Git client on my Windows box?
I also cannot figure out how to run new_game_mod. I am using the engine 0.19 for Windows downloaded from the flarerpg.org homepage. I downloaded the zip for new_game_mod from https://github.com/igorko/flare-mod-noname. I tried using different orders for fantasycore, alpha_demo, and new_game_mod. I also tried replacing the default 0.19 fantasycore and alpha_demo mods with the ones that came in the new_game_mod zip.
If I copy new_game_mod into the mod folder for the existing 0.19 for Windows setup, then start the game with mods = fantasycore, alpha_demo, new_game_mod, then after I create my character, it starts with a blank map screen and the error message, "Unknown Destination". If I try replacing the default fantasycore and alpha_demo mods with the ones that came in the "orig mod data" folder of the new_game_mod zip file, I have no portraits to choose from in the character creation screen, and it also starts the game with an "Unknown Destination" error.
It seems the new_game_mod is not compatible with the 0.19 Windows engine?
Thanks for the quick response, Clint.
As for which version I was looking at, it's the 0.19 version for Windows which I downloaded from the Flare homepage, not your most up-to-date repository version.