I've worked a lot with isometric projection, specifically in a 2D environment and this is definitely one of the problems I would encounter when trying to give something that finishing touch. MedicineStorm mentoned pretty much everything, the only thing I can add is that it can take some time to really get a good feel for an animation and how to transition it across the screen.
Definitely decouple the animation speed and movement distance, pick some variable for it, possibly something that divides nicely into your tile width/height virtual sizes. Slow the movement speed when walking horizontally, since you are doing 8 directions instead of just 4 it can require some fine tuning. Also make sure the animation completes a full cycle (which it looks like it does) for a set number of steps, time it out smoothly.
Other than that it's not awful looking, but will require more work to get it game-ready.
Looks very cool! I definitely agree with Danimal, the FLARE stuff on this site will provide you with a bunch of stuff, also look up submissions by Bleed, he has some awesome 3D isometric models, both characters and items that may prove useful.
Very cool project! I was wondering if you had any screenshots of the game, even with the temporary art? I'm not an artist or anything, but I always enjoy seeing other people's work when it comes to tactical rpgs.
I hope you find some help, this is a great community.
Really cool! I love seeing Turn Based Tactics projects, the world needs more strategy games.
Going with the 2D overhead view ala Shining Force, Advance Wars etc, is a great choice as there are a lot of 2D resources available, especially the LPC resources which look great in your game!
I've worked a lot with isometric projection, specifically in a 2D environment and this is definitely one of the problems I would encounter when trying to give something that finishing touch. MedicineStorm mentoned pretty much everything, the only thing I can add is that it can take some time to really get a good feel for an animation and how to transition it across the screen.
Definitely decouple the animation speed and movement distance, pick some variable for it, possibly something that divides nicely into your tile width/height virtual sizes. Slow the movement speed when walking horizontally, since you are doing 8 directions instead of just 4 it can require some fine tuning. Also make sure the animation completes a full cycle (which it looks like it does) for a set number of steps, time it out smoothly.
Other than that it's not awful looking, but will require more work to get it game-ready.
Good luck!!
Very nice!
Welcome to the site!
Looks very cool! I definitely agree with Danimal, the FLARE stuff on this site will provide you with a bunch of stuff, also look up submissions by Bleed, he has some awesome 3D isometric models, both characters and items that may prove useful.
https://opengameart.org/art-search-advanced?name=bleed
Hey,
Very cool project! I was wondering if you had any screenshots of the game, even with the temporary art? I'm not an artist or anything, but I always enjoy seeing other people's work when it comes to tactical rpgs.
I hope you find some help, this is a great community.
The range of the types of art resources you provide never cease to amaze me. You do everything so wonderfully, Kenney.
Really cool! I love seeing Turn Based Tactics projects, the world needs more strategy games.
Going with the 2D overhead view ala Shining Force, Advance Wars etc, is a great choice as there are a lot of 2D resources available, especially the LPC resources which look great in your game!
Keep up the good work!!