Try to export the image to bitmap ever so often and scale it down to a smaller size to see what remains visible and what get's lost (e.g. the bow and arrow or the scars and cuts).
I wrote a tutorial a while back about working with bitmap output in mind (2dgameartguru.com). It might be helpful.
There are a few issues with your drawing starting with the way your girl holds the bow, the hands being mirrored when we should see the left hand differently. Your uneven outlines make it harder to scale the character evenly and she could use a little more colour and contrast imho to distinguish the body parts.
I rearranged the head, neck, shoulders a little bit and reduced the huge feet to keep a more female look and feel. The bow and arrow are larger to stay visible when the image gets smaller.
I glad it's helpful... You might want to check out the tutorial to get the 'how to create it' and make variations that suit your style of game ;)
No worries... there will be more coming...
You might want to have a look here:
http://www.2dgameartguru.com/2015/05/complete-game-background-part-2.html
for a step-by-step tutorial on creating a background like this in vectors.
Try to export the image to bitmap ever so often and scale it down to a smaller size to see what remains visible and what get's lost (e.g. the bow and arrow or the scars and cuts).
I wrote a tutorial a while back about working with bitmap output in mind (2dgameartguru.com). It might be helpful.
There are a few issues with your drawing starting with the way your girl holds the bow, the hands being mirrored when we should see the left hand differently. Your uneven outlines make it harder to scale the character evenly and she could use a little more colour and contrast imho to distinguish the body parts.
I rearranged the head, neck, shoulders a little bit and reduced the huge feet to keep a more female look and feel. The bow and arrow are larger to stay visible when the image gets smaller.
I uploaded the svg file (here).
Not sure the coffee would/ did help. The new tutorial is up... :)
Hi,
I am exporting my images to 2x or even larger bitmaps than what's needed for in the game and use gimp or photoshop for scaling the down to size.
this might be helpful as well:
http://2dgameartforprogrammers.blogspot.com/2012/02/working-with-bitmap-...
There is... I forgot to add the link ;) added it now... Enjoy!
I do have them here:
http://2dblockbuddies.blogspot.com/2011/12/blockbuddies-zombie1.html
@Jeronimo - sure you can. Credit me as 'SpriteAttack.com' please... Thanks!
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