And i'm not that old so i've not experienced Dresden in war :D ...
Also i played Videogames for decades now, so compared to the crazy titles out there, this is super non-problematic :P
But well ... nice little title, perhaps the balancing should play more role as you don't really need to do it if you're fast. But thinking of my games, every game obv. has more bugs than features so at least this one works out in the end :D
in general this track was made to be loopable. So in most game engines you just need to hit some loop checkbox for this to hopefully loop seemlessly.
I mean obviously i should be able to render gazillions of minutes for the same loop but that would increase the file size to absurd sizes without any real reason :D
well ... you have my acceptance, just drop a line somewhere saying that some of my tracks was used in the credits section (like statet in the licence section) :D
Cool minimalistic style :D ... It is somehow sad, that the game ends after 10 coins.
There is some minor imperfection in the credits however. You refered to me as "Max Gooroo", which is somehow right since it is one of my nicks, but for music matters i prefer to be called "Gundatsch". Since it seems to happen all the time i just renamed my account here :D
Don't worry, i don't hate you or something, just change it if you happen to work on the code some time. If not ... well ... i have to live with it :D
oh ... i just noticed that the coin count is random :D ... and that you can jump off walls :D
and there seems to be a bug with the music of the last run not stopping if you press a key real fast before even noticing the "you win" screen (to continue playing).
Mkay, now my hand hurts :D ...
And i'm not that old so i've not experienced Dresden in war :D ...
Also i played Videogames for decades now, so compared to the crazy titles out there, this is super non-problematic :P
But well ... nice little title, perhaps the balancing should play more role as you don't really need to do it if you're fast. But thinking of my games, every game obv. has more bugs than features so at least this one works out in the end :D
Hi there,
in general this track was made to be loopable. So in most game engines you just need to hit some loop checkbox for this to hopefully loop seemlessly.
I mean obviously i should be able to render gazillions of minutes for the same loop but that would increase the file size to absurd sizes without any real reason :D
Oh cool ... so this track finally has some official usage aswell :D
i'll make sure have a look on the progress of the game.
aw cool!
just played around a bit and it's actually a really cool classic puzzle game. Great result!
Oh thanks ...
Glad to hear that others enjoy it too :D
well ... you have my acceptance, just drop a line somewhere saying that some of my tracks was used in the credits section (like statet in the licence section) :D
a wild mix of different tracks you included there :D ...
somehow i even think i played the original ... but ... i could be wrong there. It's a long time ago after all :D
So good luck with the game ... looks pretty solid to me :D
Well ... sadly it does not loop right on my laptop :(. It jumps to the start right when the first strings are played.
But the rest of the game received a lot of improvement since the last time i've seen it. Good Job!
Cool ... a top down turn based car rpg :D ...
I'm somehow eager to find out about the final result ... keep it up.
Cool minimalistic style :D ... It is somehow sad, that the game ends after 10 coins.
There is some minor imperfection in the credits however. You refered to me as "Max Gooroo", which is somehow right since it is one of my nicks, but for music matters i prefer to be called "Gundatsch". Since it seems to happen all the time i just renamed my account here :D
Don't worry, i don't hate you or something, just change it if you happen to work on the code some time. If not ... well ... i have to live with it :D
oh ... i just noticed that the coin count is random :D ... and that you can jump off walls :D
and there seems to be a bug with the music of the last run not stopping if you press a key real fast before even noticing the "you win" screen (to continue playing).
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