Yeah, the problem with BFT is that you need a second player. Playing with my brothers was a blast though, which is probably why I'm so fond of that game.
Speaking about Multiplayer, we also played Gnu vs Zombie Rotten Tomatoes and while it was very fun, we prefered BFT (Perhaps due to being competitive instead of cooperative?)
Defense of the Ancient One was fun, but very challenging. I think it spawned creatures too often and your 3-character party isn't enough to deal with them. I'm not sure about a dev kit, but Trouble in Libreland did come with a heck of a lot of dev kits and material to build your game on.
Unsealed has indeed been active, I have a roadmap of things to work on planned, though I've been busy promoting the LPC, so progress has been slow (though not entirely halted).
I know Lurking Patrol Comrades has been renamed to Source of Tales, they've also been busy with their game.
My personal favorite, Greyhat's Bright Flame Tactics, has also been heavily improved. I intend to package this one for Fedora soon.
IANAL but something as simple as turning a png into a lossy jpeg might be considered substantial, as there is an enormous amount of data lost in the transition :P
Gorgon? Whoops! Thats what happens when you write reviews at 1:30am. I knew what the name was, I typo'd it though :P
The "LPC Game Reviews" page has listed it as "Gorgon Game Engine" since I added it, sorry for the mistake and thanks for noticing!
Fedora 17 uses gcc 4.7 as the default, I'd be happy to continue svn updating and testing and providing feedback until it's fixed as this is one of the games I'd love to package properly, I really liked it :-)
I'd like to think that I left the best for last, though I couldn't really explore much of the game due to constant crash (Yes, I *tried* not to click 'none', but It only has to happen once...), I really loved both the concept and the execution of the game. :D
Sorry for my super late reply. It worked! Kinda. I got really far in the building process, but it failed http://pastebin.com/X6m9tk1k
I was playing the LPC version and there's a horrible crash, when you click on "None" under the Inventory window of a recruited soldier, it'll crash and there's no way to save progress!
I tried running the binary from the latest svn, but it'll crash with a Segfault too :-/
@majify: I don't think wulax is allowed to allow that, with these characters. They're derivatives of the actual LPC characters, which means that they must comply with the original license requirements.
I would also be interested in funding such "workshops". While I can't really say I'm interested in mechs, I do like the general idea of homogenous art and would support a mech workshop.
Yeah, the problem with BFT is that you need a second player. Playing with my brothers was a blast though, which is probably why I'm so fond of that game.
Speaking about Multiplayer, we also played Gnu vs Zombie Rotten Tomatoes and while it was very fun, we prefered BFT (Perhaps due to being competitive instead of cooperative?)
Defense of the Ancient One was fun, but very challenging. I think it spawned creatures too often and your 3-character party isn't enough to deal with them. I'm not sure about a dev kit, but Trouble in Libreland did come with a heck of a lot of dev kits and material to build your game on.
Unsealed has indeed been active, I have a roadmap of things to work on planned, though I've been busy promoting the LPC, so progress has been slow (though not entirely halted).
I know Lurking Patrol Comrades has been renamed to Source of Tales, they've also been busy with their game.
My personal favorite, Greyhat's Bright Flame Tactics, has also been heavily improved. I intend to package this one for Fedora soon.
Killy, con gusto podría ayudarte a traducir todo al ingles.
(For non-English speakers, I'm offering to translate everything to English)
IANAL but something as simple as turning a png into a lossy jpeg might be considered substantial, as there is an enormous amount of data lost in the transition :P
Gorgon? Whoops! Thats what happens when you write reviews at 1:30am. I knew what the name was, I typo'd it though :P
The "LPC Game Reviews" page has listed it as "Gorgon Game Engine" since I added it, sorry for the mistake and thanks for noticing!
Fedora 17 uses gcc 4.7 as the default, I'd be happy to continue svn updating and testing and providing feedback until it's fixed as this is one of the games I'd love to package properly, I really liked it :-)
Cemkalyoncu: I wrote the review for your game. http://k3rnel.net/2012/08/31/lpc-game-review-trouble-in-libreland/
I'd like to think that I left the best for last, though I couldn't really explore much of the game due to constant crash (Yes, I *tried* not to click 'none', but It only has to happen once...), I really loved both the concept and the execution of the game. :D
Sorry for my super late reply. It worked! Kinda. I got really far in the building process, but it failed http://pastebin.com/X6m9tk1k
I was playing the LPC version and there's a horrible crash, when you click on "None" under the Inventory window of a recruited soldier, it'll crash and there's no way to save progress!
I tried running the binary from the latest svn, but it'll crash with a Segfault too :-/
@majify: I don't think wulax is allowed to allow that, with these characters. They're derivatives of the actual LPC characters, which means that they must comply with the original license requirements.
I would also be interested in funding such "workshops". While I can't really say I'm interested in mechs, I do like the general idea of homogenous art and would support a mech workshop.
Is that the house from Up? :D
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