No. You are not allowed to redistribute them as images or textures by themselves nor as a texture or material package. You definitely cannot upload their textures here, and especially not under a different license.
(Also, cropping and scaling does not sufficiently modify the work to create a newly copyrightable work, and thus would still fall under the original license.)
If you're distributing it as part of your application to use on any model, then no, goodtextures does not allow that. That falls under a materials package, and you're basically acting as a texture database then, which does in a way compete against their website.
When you sample their textures to create a new texture, you CAN release them under a CC license, as long as you add the credit line goodtextures requires as an addendum to the license. But you still cannot distribute them as a textures database.
Carefully read the line "One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default.", they specifically use the word 'textures' in this part referring to what you created, and the word 'images' to refer to their images.
Goodtextures is fine, as long as you don't redistribute the textures themselves as-is as a product, and don't relicense the textures themselves. And provide credits. Their only intention is that you don't use their textures to create a competing website or other product to their website.
For example, you can't package their textures and upload them to a website like OGA; you're also not allowed to redistribute their textures in material packs; but you can package them together with a 3D model that uses the texture, and upload that as a bundle to a website that allows mixed license content.
If you use commercial sample libraries, then you cannot redistribute the samples by themselves under a CC license.
Most of these virtual instrument licenses will require that you at least either make the sample significantly unrecognizable, or mix the sample with at least two other sound sources, so that it cannot be reused directly.
SFX for game sound libraries are usually sold under licenses explicitly allowing redistribution as seperate sounds in a game engine soundbank format with a game, but forbid relicensing or redistribution with focus on sound effects.
You cannot make a game where the player plays the pianos using samples licensed from a commercial virtual instrument; as it makes you compete directly against them. But, you can make music with these virtual instruments, and license that music however you want; as long as you don't separately play single notes.
You can add a notice like that, yes. You also have to make sure that any non SA content you use; can be redistributed as SA under the mixed form of screenshots and video footage. Some third party content licenses (even free content like cgtextures) explicitly forbid being mixed into a CC licensed work.
And yeah, you can ask for payment, as long as the content isn't NC.
Dnyarri: Putting cutouts in a box doesn't require creativity, and thus does not make the box with cutouts an adapted work. That creating the box requires creativity has nothing to do with you putting the cutouts in it. Your interpretation seems correct.
There is another way of clearing this, using the exception for "Media and formats; technical modifications allowed."
"The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights"
If you make the assumption that the game rendering code falls under "technical modifications" (which means changing the file format, and converting it in-memory to a displayable format, including but not limited to the rescaling of images), then it's perfectly safe to use both SA and non-SA.
(Also, don't use the words 'mixing', 'combining', etc when you do this.)
Basically, if you can validate these assumptions, then your safe.
Okay, there does actually seem to be a way to interpret SA in such way that you can work with both SA and non-SA content (as long as you keep to the SA license for the SA content and adaptations etc).
You can distribute things together. The main point is when mixing and adapting things.
Basically your application isn't mixed with the content, it's the thing that's mixing the content into a frame. And that rendered frame IS most definitely adapted content.
There is only one case in the license that is actually viral, "For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.", which basically means that you definitely should not be using any SA audio in your game.
Here comes the important part! -> Now back to that frame. The key here, is that you're not redistributing that rendered frame, nor are you producing that frame. It's being produced (and even producing is covered by SA) by the end user using an application you provided. (Making the assumption here that you writing an application which mixes SPECIFIC content together does not legally make you the person who is mixing the content.) Technically the end user would be violating the SA here, but in reality this falls under personal use of copyrighted content, and the user has the rights to do this, so this is legal.
Screenshots taken for commenting purposes also fall under fair use; screenshots taken for advertisement purposes by you, on the other hand, are not for personal use, do not fall under fair use, and are definitely adapted material, and the advertisement screenshots themselves would fall under SA (user screenshots are still fair use). Same goes for live video streams by users, fair use.
So. Yes, you can combine non-SA with SA in a game, if you are VERY careful with advertisement screenshots (make sure NOT to include any imagery in any advertisement screenshots that you are unable to release under SA in this modified form, as the advertisement screenshot is SA adapted content) and promotional videos (also be very careful with audio licenses here, the audio track of the video is also part of the SA adapted content) (same goes for pre-rendered video content).
That is, making that assumption of who, legally speaking, is mixing the content.
It seems people are co-opting the term "low poly" for "no textures and no smoothing groups" these days...
No. You are not allowed to redistribute them as images or textures by themselves nor as a texture or material package. You definitely cannot upload their textures here, and especially not under a different license.
(Also, cropping and scaling does not sufficiently modify the work to create a newly copyrightable work, and thus would still fall under the original license.)
Yes. You can only use samples directly if they're specifically sold as samples for games and movie production.
If you're distributing it as part of your application to use on any model, then no, goodtextures does not allow that. That falls under a materials package, and you're basically acting as a texture database then, which does in a way compete against their website.
When you sample their textures to create a new texture, you CAN release them under a CC license, as long as you add the credit line goodtextures requires as an addendum to the license. But you still cannot distribute them as a textures database.
Carefully read the line "One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default.", they specifically use the word 'textures' in this part referring to what you created, and the word 'images' to refer to their images.
Goodtextures is fine, as long as you don't redistribute the textures themselves as-is as a product, and don't relicense the textures themselves. And provide credits. Their only intention is that you don't use their textures to create a competing website or other product to their website.
For example, you can't package their textures and upload them to a website like OGA; you're also not allowed to redistribute their textures in material packs; but you can package them together with a 3D model that uses the texture, and upload that as a bundle to a website that allows mixed license content.
If you use commercial sample libraries, then you cannot redistribute the samples by themselves under a CC license.
Most of these virtual instrument licenses will require that you at least either make the sample significantly unrecognizable, or mix the sample with at least two other sound sources, so that it cannot be reused directly.
SFX for game sound libraries are usually sold under licenses explicitly allowing redistribution as seperate sounds in a game engine soundbank format with a game, but forbid relicensing or redistribution with focus on sound effects.
You cannot make a game where the player plays the pianos using samples licensed from a commercial virtual instrument; as it makes you compete directly against them. But, you can make music with these virtual instruments, and license that music however you want; as long as you don't separately play single notes.
You can add a notice like that, yes. You also have to make sure that any non SA content you use; can be redistributed as SA under the mixed form of screenshots and video footage. Some third party content licenses (even free content like cgtextures) explicitly forbid being mixed into a CC licensed work.
And yeah, you can ask for payment, as long as the content isn't NC.
Dnyarri: Putting cutouts in a box doesn't require creativity, and thus does not make the box with cutouts an adapted work. That creating the box requires creativity has nothing to do with you putting the cutouts in it. Your interpretation seems correct.
There is another way of clearing this, using the exception for "Media and formats; technical modifications allowed."
"The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights"
If you make the assumption that the game rendering code falls under "technical modifications" (which means changing the file format, and converting it in-memory to a displayable format, including but not limited to the rescaling of images), then it's perfectly safe to use both SA and non-SA.
(Also, don't use the words 'mixing', 'combining', etc when you do this.)
Basically, if you can validate these assumptions, then your safe.
Okay, there does actually seem to be a way to interpret SA in such way that you can work with both SA and non-SA content (as long as you keep to the SA license for the SA content and adaptations etc).
You can distribute things together. The main point is when mixing and adapting things.
Basically your application isn't mixed with the content, it's the thing that's mixing the content into a frame. And that rendered frame IS most definitely adapted content.
There is only one case in the license that is actually viral, "For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.", which basically means that you definitely should not be using any SA audio in your game.
Here comes the important part! -> Now back to that frame. The key here, is that you're not redistributing that rendered frame, nor are you producing that frame. It's being produced (and even producing is covered by SA) by the end user using an application you provided. (Making the assumption here that you writing an application which mixes SPECIFIC content together does not legally make you the person who is mixing the content.) Technically the end user would be violating the SA here, but in reality this falls under personal use of copyrighted content, and the user has the rights to do this, so this is legal.
Screenshots taken for commenting purposes also fall under fair use; screenshots taken for advertisement purposes by you, on the other hand, are not for personal use, do not fall under fair use, and are definitely adapted material, and the advertisement screenshots themselves would fall under SA (user screenshots are still fair use). Same goes for live video streams by users, fair use.
So. Yes, you can combine non-SA with SA in a game, if you are VERY careful with advertisement screenshots (make sure NOT to include any imagery in any advertisement screenshots that you are unable to release under SA in this modified form, as the advertisement screenshot is SA adapted content) and promotional videos (also be very careful with audio licenses here, the audio track of the video is also part of the SA adapted content) (same goes for pre-rendered video content).
That is, making that assumption of who, legally speaking, is mixing the content.
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