That isn't egoistic at all, I was actually inspired by that submission!
Thanks for the compliment. And yes they lack detail! I agree. perhaps it was a bad idea to upload them, I don't know, it's just that I want to practice doing graphics and thought I could share :).
Yes, this is way too static. As you could see in the example I provided by the other developer, he offsetted all the blocks y position by a random offset.
Now this wasn't possible in Tiled and I didn't feel like coding an example just yet. I might take another take on this and create a better example. This is just a mock-up I did to show what I was talking about.
I have found that coding transitions and auto tiling in procedurally generated levels is very hard, and adding a Z axis with orthogonal graphics isn't always as distinctive.
That's why his style interested me so much. It's playful and good looking. I could see how this could turn in a 2D minecraft clone. (I hate using that term, but yeah).
What I have in mind myself for a while is making a harvest moon clone. I am still working on ideas for it, and as I go I will post more ideas I come up with to make my life (and hopefully others) easier. I have made several demo's and libraries that I will use for the final product. I am getting there, slow but steady.
That isn't egoistic at all, I was actually inspired by that submission!
Thanks for the compliment. And yes they lack detail! I agree. perhaps it was a bad idea to upload them, I don't know, it's just that I want to practice doing graphics and thought I could share :).
Yes, this is way too static. As you could see in the example I provided by the other developer, he offsetted all the blocks y position by a random offset.
Now this wasn't possible in Tiled and I didn't feel like coding an example just yet. I might take another take on this and create a better example. This is just a mock-up I did to show what I was talking about.
I have found that coding transitions and auto tiling in procedurally generated levels is very hard, and adding a Z axis with orthogonal graphics isn't always as distinctive.
That's why his style interested me so much. It's playful and good looking. I could see how this could turn in a 2D minecraft clone. (I hate using that term, but yeah).
What I have in mind myself for a while is making a harvest moon clone. I am still working on ideas for it, and as I go I will post more ideas I come up with to make my life (and hopefully others) easier. I have made several demo's and libraries that I will use for the final product. I am getting there, slow but steady.
makrohn, you are doing a great job! I am very glad to see the sprites are useful to you!
Once again, good job Redshrike!
And the collaborators too of course!
whoah, added to the minimal platformer collection. this makes for a wide variaty of genres already. Cool!
Very cool, I added it to the minimal platformer collection. I will update the credits there now.
ah sweet!
His power level is over 9000!
In all seriousness, this is very cool, I hope you are willing to add energy beams of some sort? That would be really cool.
I approve of this. Sara is a very cool character!
do as you please.
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