Indeed if it would be constrained it would not be a problem,however the sholders have to move upwards in some cases
Full rotation must be an option which is why I don't see the point in having IK
When you move your arm,as long as its not above the shoulder it would be pretty much fixed
Another point is if we should make a connected rig because from what I have seen it looks increasingly difficult to make one
Also i would very much like if you start on Skin/FK armature as soon as possible as there are allot of problems that can happen that would require the current IK to be changed
For version control you can use Dropbox,if you don't already have one,which you should
We can even make as shared folder for automatic syncing
Julius The point is that you actually have a mesh it would look like the shoulder is at the neck like that guy is when he shrugs upwards
The point is shoulder IK sucks
verbalshadow there blend files,git isn't going to help you that much for this files, although I do agree there might be better places to update it then this
The upper arm needs to limited because its the only part that cannot get above the shoulder which is the point of adding the shoulder in the first place
Try stretching you arm and move it above your head without using the shoulder and you will see that you cannot
Best bet is to go with the above so subtle movements can be made directly by moving the target
I don't think GrizzLyCRO was referring to controlling the fingers,but the whole hand,like the hand target controls the arm
You could add a hold weapon bone and use the as the target for tracking maybe
Edit
Julius
Good Idea bout having the mesh
Indeed if it would be constrained it would not be a problem,however the sholders have to move upwards in some cases
Full rotation must be an option which is why I don't see the point in having IK
When you move your arm,as long as its not above the shoulder it would be pretty much fixed
Another point is if we should make a connected rig because from what I have seen it looks increasingly difficult to make one
Also i would very much like if you start on Skin/FK armature as soon as possible as there are allot of problems that can happen that would require the current IK to be changed
For version control you can use Dropbox,if you don't already have one,which you should
We can even make as shared folder for automatic syncing
http://www.dropbox.com/referrals/NTEwMjcyMTg5
GrizzLyCRO
You can do it FK style for the moment,I don't think it is to hard to create a target
But sincerely I'm not that intrastate in the hand,there are bigger problems then this
Julius The point is that you actually have a mesh it would look like the shoulder is at the neck like that guy is when he shrugs upwards
The point is shoulder IK sucks
verbalshadow there blend files,git isn't going to help you that much for this files, although I do agree there might be better places to update it then this
That isn't looking good AT ALL
You try positioning your shoulders in your neck
The point I'm trying to make
http://www.youtube.com/watch?v=SzWxM_W4DNA
First a shoulder doesn't work that way,position the arm in a hold gun position and see for yourself that the IK is horrbile
Second the shoulder target is better then the elbow target
I don't think a spine IK is a good idea, at least not without finding a way to constrain it
Damn was posting on the rig comments not the forum thread
Bah i made some big mistakes
The previous shoulder controller is better because the taget doesn't move arround everyehre and can be easily rotated
Also is better to keep the last spine and use that for copy rotate
Use this rig and forget about IK
Focus on getting the copy rot/pos FK right
http://dl.dropbox.com/u/1027218/Blender/humanoidrig25_v22.blend
Set the shoulder only on the FK,as it will inherit the position from the IK when the target is moved
Edit:damn the foot controler shouldn't have been deleted
Eidt2:fixed
Edit3:RIg is still broken
The upper arm needs to limited because its the only part that cannot get above the shoulder which is the point of adding the shoulder in the first place
Try stretching you arm and move it above your head without using the shoulder and you will see that you cannot
Best bet is to go with the above so subtle movements can be made directly by moving the target
delete please
Or maybe it doesn't make sense,like I said the shoulder doesn't move that much if you don't try to go with your arm above the neck
Also the upper arm needs the needs the rot limiter
Also if you still want to have the shoulder IK put it in a separate switch
Pages