I like your idea,the best inspiration would be the bug system is since it kinda works the same
Maybe the ticket system would have a severty value which will show how important it is to be "fixed" to achive the next level while the other are considered refinements?
I like the idea of degrees of completeness rather than scales
For moderating make a section where long time contributors can give suggestions to new works if we outgrow the phase where moderators can't handle them
However I do suggest another degree of completeness as "part" in which it can be use with other models or used as a derivate other models and don't quite deserve the title of WIP or Abandoned even if it currently can't be use in games
Polycount=/=Quality
Topology==Quality
If you are making something simple keep it lowpoly
Only detailed objects with good topolpogly should have high poly counts otherwise your wasting polys for no reason
>Anon
I like your idea,the best inspiration would be the bug system is since it kinda works the same
Maybe the ticket system would have a severty value which will show how important it is to be "fixed" to achive the next level while the other are considered refinements?
I like the idea of degrees of completeness rather than scales
For moderating make a section where long time contributors can give suggestions to new works if we outgrow the phase where moderators can't handle them
However I do suggest another degree of completeness as "part" in which it can be use with other models or used as a derivate other models and don't quite deserve the title of WIP or Abandoned even if it currently can't be use in games
A resorce request page with the art there looking for categorized by projects
Liquid Awesome!
You might want to look into topology since this is the blood and guts of a good character mesh
http://www.polycount.com/forum/index.php and its wiki have allot of info on good topology
I also suggest adding to the licence CC-BY-SA since LGPL I belive is incompatible with it
If you shed some polys and tweak the geometry I belive it can be pretty good in 2-4 itterations
Also of note is that ingames you absolutely should use some triangles in some cases if it can shed polygons
The previews are barely visible,put a light gray on the background
Can you post wires?
Link is broken
There is no difference between game animation and movie animation,rig wise,only time wise
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