That would be useless, they already have a sequence since they are packed 32x32 so the next tile is 32*(x+1).
Tiled or other map editors auto create there own ids for tiles and adding the sequencing in your personal map editor is trivial.
If you wanted this for procedural generation you would need a lot more information than just texture coordinates from type to corners,walls and so on which is a hassle and only benifits those people.
It already comes with an atribution file
The tree should be from Johann C
You can find his entry here:
http://opengameart.org/content/lpc-a-shootem-up-complete-graphic-kit
Credit goes to the participants of the LPC contest.
I just selected them and put them in a texture.
Since the previous had so overwhelming response here is the continuation.
I'm probably going to optimize it more in theme and need and I'm probably going to collapse it into the previous entry.
But for now I will leave this as a bump to the previous.
WHAT THE FUCK?!
I love it!
That would be useless, they already have a sequence since they are packed 32x32 so the next tile is 32*(x+1).
Tiled or other map editors auto create there own ids for tiles and adding the sequencing in your personal map editor is trivial.
If you wanted this for procedural generation you would need a lot more information than just texture coordinates from type to corners,walls and so on which is a hassle and only benifits those people.
GPL 3.0...cryes.
Can you speak with the author and see if he is willing to license to CC-BY-SA since I don't think they are compatible.
There is no need, that tutorial is enogh.
What about the 3d model? i would like to look at it for a bit.
I prefer the previous more silent type rather then the new outgoing one.
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