The tree animation is pretty cool. It would be much easier to load the Sprite into after effects and do a quick gentle sway motion back and forth. There are numerous ways to achieve this in after effects and shouldn't take more then a few minutes to do. I would do it but I don't have after effects anymore. My Adobe cs 5.5 production premium stopped working with updated version of Mac OS. So I had to switch to Adobe cc and now I only have photoshop and Lightroom.
I just wanted to add that the map could use a little work. right now its just a bunch of flags randomly placed. In terms of being a player in your game It doesnt seem to make any difference which destination I pick. They very well could all be different in some way, but theres no way to tell using that map. If you cant figure a better way to do this then I would change it to where you progress around the map with areas that branch off that you do in order. It just makes more sense.
Your pretty much copying every gameplay element to the T. Even the subject is the same. THere is nothing that puts you apart from the original game. At the very least you will likely get sued by insaniquarium at the very most people will say why should I buy a knockoff when I can just buy the original game.
just because you reference killbill it may be a licensing issue. Just like you cant freely license a harry potter character you cant do that with killbill either. I would leave out the killbill reference entirely.
The tree animation is pretty cool. It would be much easier to load the Sprite into after effects and do a quick gentle sway motion back and forth. There are numerous ways to achieve this in after effects and shouldn't take more then a few minutes to do. I would do it but I don't have after effects anymore. My Adobe cs 5.5 production premium stopped working with updated version of Mac OS. So I had to switch to Adobe cc and now I only have photoshop and Lightroom.
wow does microsoft really hold a patent on achievement systems? thats insane. You know how many games use achievement systems. thats crazy.
I just wanted to add that the map could use a little work. right now its just a bunch of flags randomly placed. In terms of being a player in your game It doesnt seem to make any difference which destination I pick. They very well could all be different in some way, but theres no way to tell using that map. If you cant figure a better way to do this then I would change it to where you progress around the map with areas that branch off that you do in order. It just makes more sense.
the two lower rings look interesting. the ring is recessed on the top almost like it could be used to stamp wax on a letter or deed.
every time I see someone get their account banned or deleted I hear in my head this chiptune from an old game I cant place the name of.
Your pretty much copying every gameplay element to the T. Even the subject is the same. THere is nothing that puts you apart from the original game. At the very least you will likely get sued by insaniquarium at the very most people will say why should I buy a knockoff when I can just buy the original game.
You should check out gamemaker
Enjoyable tutorial thanks for posting.
just because you reference killbill it may be a licensing issue. Just like you cant freely license a harry potter character you cant do that with killbill either. I would leave out the killbill reference entirely.
Im looking forward to the art tutorial. Hope it is finished soon.
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