I have been making some particle effects in blender (examples are in the art requests thread). It works pretty well, but achieving a limited pallete is quite complicated. Perhaps a python script could simplify the process.
@melior. Thanks for that. I thought there must be an easy way to do that with imagemagick but it would probably have taken me longer to figure it out than it would to write something with SDL.
That archer is adorable. Can you make his feather bounce as he walks?
@daneeklu I love that farming tileset. Just the right level of detail.
I've been working on some futuristic/industrial tiles.
Mockup:
Jerky door animation:
I made sparkles! I'm not quite sure what they are, magical blue pixie dust or something.
Edit: also an explosion.
I have been making some particle effects in blender (examples are in the art requests thread). It works pretty well, but achieving a limited pallete is quite complicated. Perhaps a python script could simplify the process.
@melior. Thanks for that. I thought there must be an easy way to do that with imagemagick but it would probably have taken me longer to figure it out than it would to write something with SDL.
I've started work on a sci-fi theme. Shading on this robot still needs some work I think.
Edit: Hopefully fixed image.
Some really grimy looking sci-fi tiles would be wonderful.