I do not rip images from games. Even if I need one, I model it myself. So there is no danger from this side.
Anyway, artists of 3DO were much more professional than I am.
Some of my models (about 5 may be) were made in the style of M&M's rpgs and looks similar. Well, thay were made for fan-project in 3DO's M&M universe. So, do not know if this is a problem, or not.
Most of them were made with the refs from real life.
>Thank you, I'll check for anything that might be touble
I've published mobs already. As for the items: this could take some time to sort blend files for them. So, may be later. But I repeat quality of their blend files is not good enough. But of cource bottles, some parts of swords can be used somehow.
>Being inspired by M&M is fine. Deriving from M&M assets is legal trouble.
And where is the border between inspired and deriving? You can search for files with M&M items yourself and if you`ll find something wrong, you can contact me or administration of this site.
>Sounds like they're in the clear if you modeled them all yourself and were only inspired by the 3DO games. :)
Modelled by me. Some inspired. But as it was said before: where is the border? If someone has enough experience and special knowledges in these question, that'll be interestiong to read his or her opinion here.
>Any chance you have the .blend files as well? blend files of what? Items? Do not think they can be useful to anyone, way look much worse than rendered pictures. But yes, I have them. Also I have low-poly mobs, can share them to during the week. I hope their quality will be enough for using tham gor statues, for example. To be honestly they are already shared at github, but I have no time for making screenshots and reaploding them to this site. If someone wants to help me with it, you are welcome. UP: Mobs shared at another collection.
WoX2 (not original WoX) has died due to loosing lead-programmer in 2012. To be onestly, it was thae last one. You can still find some trailers of WoX2 at youtube and even uncompleted demo.
I've made these items for the project ans some low-poly mobs. I can share them too, but they mostly have low quality: project died before reworking.
TGE was a much simplier projecy written with love2d and lua. I've tried to make a team, but that was a really hard task to find artists and writers for it. I've started TGE like a programmer.
>Yeah, some things in that fan project could be trouble (namely, the name; things like "Might & Magic" & "Enroth" themselves are trademarked, I think)
Galleries at mm6world shows original items from 3DO's games.
As for the trademarks, yes, great game series killed with no hopes.
>if you ripped an image from the game
I do not rip images from games. Even if I need one, I model it myself. So there is no danger from this side.
Anyway, artists of 3DO were much more professional than I am.
Some of my models (about 5 may be) were made in the style of M&M's rpgs and looks similar. Well, thay were made for fan-project in 3DO's M&M universe. So, do not know if this is a problem, or not.
Most of them were made with the refs from real life.
>Thank you, I'll check for anything that might be touble
>As for Site Administration, that would be me. :)
Well, may be this can help:
http://mm6world.ru/8_gal4.htm
http://mm6world.ru/7_gal4.htm
http://mm6world.ru/6_gal4.htm
As for the blend file. I do not know, when I'll share all, but you can tell me if you need someone earlier.
>Point me to the github!
I've published mobs already. As for the items: this could take some time to sort blend files for them. So, may be later. But I repeat quality of their blend files is not good enough. But of cource bottles, some parts of swords can be used somehow.
>Being inspired by M&M is fine. Deriving from M&M assets is legal trouble.
And where is the border between inspired and deriving? You can search for files with M&M items yourself and if you`ll find something wrong, you can contact me or administration of this site.
>Sounds like they're in the clear if you modeled them all yourself and were only inspired by the 3DO games. :)
Modelled by me. Some inspired. But as it was said before: where is the border? If someone has enough experience and special knowledges in these question, that'll be interestiong to read his or her opinion here.
>Any chance you have the .blend files as well? blend files of what? Items? Do not think they can be useful to anyone, way look much worse than rendered pictures. But yes, I have them. Also I have low-poly mobs, can share them to during the week. I hope their quality will be enough for using tham gor statues, for example. To be honestly they are already shared at github, but I have no time for making screenshots and reaploding them to this site. If someone wants to help me with it, you are welcome. UP: Mobs shared at another collection.
Hmm, somthing strage, getting error 500 while saving comments.
UP: Got this! This site do not like some unicode symbols.
>Were any of the graphics borrowed from the original xeen or might and magic games?
From original Xeen of course not. It's DOS game firstly. The second reason is the other planet.
From Might and Magic VI - VIII. Well, all items were modelled by me, but you can find some items, looking close to items from that games.
>Cool. So are WoX and TGE acronyms?
WoX means World of Xeen. WoX2 was the temporary name of the project, but we planned use Vori island (planet Enroth) as the place of the action.
TGE means «The Great Experiment». The name from Might and Magic universe too, but I planned to use own universe in the same style.
>I love this item set. How were they made? prerender or something?
Modelled and rendered with Blender.
WoX2:
https://www.youtube.com/watch?v=WZONwMafXa0
https://www.youtube.com/watch?v=0Bk34Vly7Fw
TGE:
https://www.youtube.com/channel/UCe4SJQ3qwve9cIdj35l-MVQ
>WoX and TGE stand for?
WoX2 (not original WoX) has died due to loosing lead-programmer in 2012. To be onestly, it was thae last one. You can still find some trailers of WoX2 at youtube and even uncompleted demo.
I've made these items for the project ans some low-poly mobs. I can share them too, but they mostly have low quality: project died before reworking.
TGE was a much simplier projecy written with love2d and lua. I've tried to make a team, but that was a really hard task to find artists and writers for it. I've started TGE like a programmer.
>Would you be willing to remove the parts that are not 100% CC-BY-SA?
As I understand, this part does not not conflict with CC-BY-SA, the design of that single item was not protected in some way.
Anyway, removed.
Relief.
http://s21.postimg.org/4tcnsdjv9/2015_10_31_143323_1920x1080_scrot.png
Pages