Ok. Something like 100+ squared is sufficient? Shall I proceed to also draw something like a valley with a city in the middle (background :P ) for example. Thanks for the support :)
If you mean references for shading like your vase tutorial, no. I did take a look on some random beast, goblin, robot pictures on the internet and try to replicate them on pixel art.
I think you suggest something like this perhaps. I originally started doing stuff like that but I found them super simple/ugly. The other 2 sprites are exactly what you thought. A robot guardian and a small humanoid holding a lightsaber :).
I am using photoshop by the way. I am comfortable using paint.net and gimp as well.
Ok. Something like 100+ squared is sufficient?
Shall I proceed to also draw something like a valley with a city in the middle (background :P ) for example.
Thanks for the support :)
If you mean references for shading like your vase tutorial, no.
I did take a look on some random beast, goblin, robot pictures on the internet and try to replicate them on pixel art.
Ok. Thanks for everything. In the future may I continue posting here or make a new thread?
Lighting tip check.
I can't tell that the highlight is a bit yellow but I guess doesnt make that much of a difference.
Also, why make everything symmetrical? I think I did prefer the assymetry on the first shape :)
I really appreciate it.
By the way I just finished watching OpenGameArt's tutorials on youtube. I will definately try Krita.
I think you suggest something like this perhaps. I originally started doing stuff like that but I found them super simple/ugly. The other 2 sprites are exactly what you thought. A robot guardian and a small humanoid holding a lightsaber :).
I am using photoshop by the way. I am comfortable using paint.net and gimp as well.
There you go