I find pixel art to be a very intriguing medium. It has the therapeutic effects of any repetitive activity. Coloring pixel after pixel really calmes my nerves. Plus I love the constraints it puts on you, with a bit of exaggeration it's almost like poetry.
Considering these constraints, though, sometimes it gets hard to know where to stop. Theoretically, if an image was 'perfectly' done, with flawless anti-aliasing and loads of different colors, looking almost like a photograph, could it still be considered pixel art? Even without the old-school snes vibe that the somewhat limited palette brings? Wouldn't it be just a waste of time to make such images, and not opt for airbrushes and simillar tools? It's a lot like arguing how realistic a painting 'should' be.
The burn tool I used only burns a single pixel, so it doesn't get as messy as larger brushes.
The 50+ shades are the result of using the burn pixel tool, since I was too lazy to pick out some colors individually.
As for the hair and the visor, I was going for a flat-style, as the game's graphics are full of muted colors, grays and just occasionally some color-block vibrant hues. Though I guess the shading on the face might be overdone a bit for that style, making the non shaded things stand out too much.
I find pixel art to be a very intriguing medium. It has the therapeutic effects of any repetitive activity. Coloring pixel after pixel really calmes my nerves. Plus I love the constraints it puts on you, with a bit of exaggeration it's almost like poetry.
Considering these constraints, though, sometimes it gets hard to know where to stop. Theoretically, if an image was 'perfectly' done, with flawless anti-aliasing and loads of different colors, looking almost like a photograph, could it still be considered pixel art? Even without the old-school snes vibe that the somewhat limited palette brings? Wouldn't it be just a waste of time to make such images, and not opt for airbrushes and simillar tools? It's a lot like arguing how realistic a painting 'should' be.
The burn tool I used only burns a single pixel, so it doesn't get as messy as larger brushes.
Thank you.
The 50+ shades are the result of using the burn pixel tool, since I was too lazy to pick out some colors individually.
As for the hair and the visor, I was going for a flat-style, as the game's graphics are full of muted colors, grays and just occasionally some color-block vibrant hues. Though I guess the shading on the face might be overdone a bit for that style, making the non shaded things stand out too much.