You need to run the Flatpak version of Flare once for the directory to be created in $HOME/.var/app/. If you're launch Flare from the application menu, you might be launching the Snap version since you also have that installed. Try running the Flatpak version from the terminal with:
Ok, I just installed flare-rpg with Snap and found the data directory:
$HOME/snap/flare-rpg/current/.local/share/flare
FYI, you can show hidden files (like .local) in Dolphin by pressing CTRL+H.
You need to run the Flatpak version of Flare once for the directory to be created in $HOME/.var/app/. If you're launch Flare from the application menu, you might be launching the Snap version since you also have that installed. Try running the Flatpak version from the terminal with:
flatpak run org.flarerpg.Flare
I'm not sure about Snap, but is there a $HOME/snap/ directory? I think that's the equivalent of Flatpak's $HOME/.var/app/ directory.
Don't include the quotes. Dolphin doesn't like those for some reason.
Look at the path again. It's not "/var/". It's "~/.var/", it being a hidden folder in your home directory. You could also use "$HOME/.var/"
I'm using Arch, so it should be the same as Manjaro. But I don't think it's dirsto-specific anyway. Flatpak's documentation defines the XDG directories (which Flare uses): https://docs.flatpak.org/en/latest/conventions.html#xdg-base-directories
I just tried the Flatpak package, and it appears that mods and saves are located at "~/.var/app/org.flarerpg.Flare/data/flare"
If the local mods directory isn't there, you can create it with
mkdir -p ~/.local/share/flare/mods
If *that* errors out, there's definitely something wrong with your configuration.
Flare creates and uses "~/.local/share/flare/mods/" for mods, which you should have write access to.
@m7600 SDL provides a means of doing multithreading without having to break our "no C++11" rule. I would look at using that before something like std::thread.
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