This game is just a spare time small demo that grew bigger and bigger, so I did not implement any assets control system or anything... Only after it was very advanced I started to organize the art credits in a text file. But I absolutely will consider a better way of managing this information for the next project.
Also because of this uncontrolled growth I didn't think of releasing the sources, as it's a complete mess, and totally undocumented. The game editor is embedded with the game, and the files containing all the in-game script information are simple text files. But, again, without the proper documentation and clean-up are useless.
If someone is interested on the sources or is willing to use the engine for anything, I have no problem in publishing all the sources, but I doubt it will be useful to anyone.
The manual cover (and game start screen) is not originally mine, it's a copy & paste & edit from here.
As I needed an island, I mixed these wonderful swamp and mountain landscapes to create a new one.
I'm very sorry for not credit everyone!
I know it's my fault, but this was my first project using CC licensed art and I didn't start to keep a record till very advanced. I also had problems finding art for this kind of engines (there are not so many ray casting games anymore), so I tried and discarded a lot of art that didn't fit for its resolution, perspective or style, making even more dificult to track what I was really using.
I will add your collaborators as soon as possible and check again all the art for missing artists.
Another fantastic tile set! I was just going to ask for characters fitting your Game Gear-like tiles but it seems you read my mind!
Thank you for sharing your work!
if you are still bored, can you make more characters like the GG Shinobi ninjas? Just a suggerence ^__^
Great work! It reminds me of the Game Gear resolution and style of tiles ^^
Thank you for this wonderful tile set!
I'm using it for a small Zelda-inspired 2D game with Unity. It's still in development, but looks like this.
A wonderful theme!
I used this song for the trailer of my new RPG:
https://www.youtube.com/watch?v=tbu2vBj9OBI
Thank you!
Thank you for your interest!
This game is just a spare time small demo that grew bigger and bigger, so I did not implement any assets control system or anything... Only after it was very advanced I started to organize the art credits in a text file. But I absolutely will consider a better way of managing this information for the next project.
Also because of this uncontrolled growth I didn't think of releasing the sources, as it's a complete mess, and totally undocumented. The game editor is embedded with the game, and the files containing all the in-game script information are simple text files. But, again, without the proper documentation and clean-up are useless.
If someone is interested on the sources or is willing to use the engine for anything, I have no problem in publishing all the sources, but I doubt it will be useful to anyone.
Thank you for your comments!
The manual cover (and game start screen) is not originally mine, it's a copy & paste & edit from here.
As I needed an island, I mixed these wonderful swamp and mountain landscapes to create a new one.
I'm very sorry for not credit everyone!
I know it's my fault, but this was my first project using CC licensed art and I didn't start to keep a record till very advanced. I also had problems finding art for this kind of engines (there are not so many ray casting games anymore), so I tried and discarded a lot of art that didn't fit for its resolution, perspective or style, making even more dificult to track what I was really using.
I will add your collaborators as soon as possible and check again all the art for missing artists.