Finaly, concept is ready and I have started to ivestigate site, looking for sprites and artworks.. I have prepared small table to organize what I need, what I have found and what I am still looking for.
OpenGameArt Logo --- Where I can find it? (May be site header? I like it)
At the moment, this will be enough, I think.. (only GUI components may be needed, but we'll think about them later)
Comments about table above: I like sprites made by "pfunked", because there are several well-made creatures, so in case if we will extend this game (add new monsters) we will have art in the same fashion as previous.. And I like them.. :) It will be great to have win/loose screens at the same fashion as sprites.. the same "low color count" style for them will be good, I suppose..
Any thoughts, design ideas? If you have other proposals about sprites I have sprite or about what I am looking for, you are welcome! And I will continue my search..
UPD: Anyone may join me in development process regardless of your skills, at least as practise for coding in C++.
As for Bart's idea.. I have placed sketch here. There is nothing very interesting, only basic game logic to feel gameplay..
Short description for "Rect Edition" of the game:
Green bars - free places
Gray bars - Blocks (you may move them)
Blue rect - guy that wandering in a maze
Black rects - robots and now, they do not want to catch him.. Just wandering around :)
To move block: Select it using mouse and press arrow key to move
There is no way to win a lose this game.. Just to try gameplay, to try control human, protect from robots..
The main questions for those who will try it
Does it run ok, without crashes?
Do you think that discrete moves better than continuous or not?
What you would like to change in the gameplay?
Any other comments as well appreciated!
In the archive you may find only executable, for those how interested in source code you may get it in svn along with my library.. (/games/Bart folder) If somebody wants I may put it somewhere to download.. but I'm not sure that it is understandable without library, so I commited it into library SVN.. To check out library use host: http://svn.1gb.ru/eengine and username/pwd = "guest".. To build: "make bart"..
If I forgot something feel free to ask!
By the way, Bart, is it ok that currently this game named "Bart"? :)
I have completed first three levels.. Nice game! I like tower-defence games.. It has no so complex logic to implement, but I am afraid that a lot of art resources needed for this game.. What do you think about it?
Thanks for links, I am looking at this game now.. As for engine.. I'm interested in people who want to use it in their own projects and I will help them with development from engine's side. If you have some comments about this position or questions, feel free to ask. Yeah, now it looks like Linux-centered, but I use design that will lead me to easy support for other platforms (I hope so, at least).. You are right about development platform, I use Linux only.. I suppose that there is a need to make solid product and then port it to other platforms. It is impossible to develop for many platforms or for platforms that I have not got.. So, no special tricks from my side..
Finaly, concept is ready and I have started to ivestigate site, looking for sprites and artworks.. I have prepared small table to organize what I need, what I have found and what I am still looking for.
Map: Tiles (to replace gray, green, yellow bars) --- Still looking
Map: Walls (to replace gray lines) --- this
Monters (Robots) --- I like these creatues [ogr as "robot"]
Main hero --- May be from the set above?
Win screen --- ???
Loose screen --- ???
OpenGameArt Logo --- Where I can find it? (May be site header? I like it)
At the moment, this will be enough, I think.. (only GUI components may be needed, but we'll think about them later)
Comments about table above: I like sprites made by "pfunked", because there are several well-made creatures, so in case if we will extend this game (add new monsters) we will have art in the same fashion as previous.. And I like them.. :) It will be great to have win/loose screens at the same fashion as sprites.. the same "low color count" style for them will be good, I suppose..
Any thoughts, design ideas? If you have other proposals about sprites I have sprite or about what I am looking for, you are welcome! And I will continue my search..
UPD: Anyone may join me in development process regardless of your skills, at least as practise for coding in C++.
One more update.. Now, sketch looks playable..
I have updated binary for game sketch (It looks like slightly different than before). And, as usual, the latest version may be found in SVN.
pfunked, nice idea for an educational game!
As for Bart's idea.. I have placed sketch here. There is nothing very interesting, only basic game logic to feel gameplay..
Short description for "Rect Edition" of the game:
The main questions for those who will try it
Any other comments as well appreciated!
In the archive you may find only executable, for those how interested in source code you may get it in svn along with my library.. (/games/Bart folder) If somebody wants I may put it somewhere to download.. but I'm not sure that it is understandable without library, so I commited it into library SVN.. To check out library use host: http://svn.1gb.ru/eengine and username/pwd = "guest".. To build: "make bart"..
If I forgot something feel free to ask!
By the way, Bart, is it ok that currently this game named "Bart"? :)
Thanks, Bart! I will show my simple sketch tomorrow, I think.. Let it be my first common project with this community. :)
qubodup
Nice idea to start with! I will think about its implementation..
bart
May I sketch your game with a simple graphics like rects and circles? Idea sounds very attractive fore me..
I have completed first three levels.. Nice game! I like tower-defence games.. It has no so complex logic to implement, but I am afraid that a lot of art resources needed for this game.. What do you think about it?
qubodup
Thanks for links, I am looking at this game now.. As for engine.. I'm interested in people who want to use it in their own projects and I will help them with development from engine's side. If you have some comments about this position or questions, feel free to ask. Yeah, now it looks like Linux-centered, but I use design that will lead me to easy support for other platforms (I hope so, at least).. You are right about development platform, I use Linux only.. I suppose that there is a need to make solid product and then port it to other platforms. It is impossible to develop for many platforms or for platforms that I have not got.. So, no special tricks from my side..