No its not a programming issue. It's a game design issue. More or less it centres around two major issues. The "fail" concept and the story concept.
So what is "failure" or death in this game? How does it work. whimsical games like Mario let you die without really taking it seriously, serious games like dark souls intergrate death into its plot, middle ground games like Zelda or FF7 use death to indicate you need to grow stronger before a certain point. So I'm not sure what it means in my game.
Also game turned quite story orientated. So platformer with rpg like story.... it's not impossible but it is at the moment walls of text spliced at the end of mario like levels lol. The intergration is... left desiring in my opinion.
Thank you so much for the feedback! Yes. I think I will have to consider changes to the main character's movement a bit. The wall jumping is also currently in flux as it seems just pixels of detection can make all the difference. Thanks again for your feedback!
Haha - I'm not sure how to fix the screenshots though.
What a beautiful list of songs
Hey. Thanks so much for the feedback. I'm glad the level design is working. It's my proudest part?
As for controls - yeah well, at some point I would want to make controls customizable. But was gonna create more game first.
I'll take you up on your offer for chat some time. Thanks again
No its not a programming issue. It's a game design issue. More or less it centres around two major issues. The "fail" concept and the story concept.
So what is "failure" or death in this game? How does it work. whimsical games like Mario let you die without really taking it seriously, serious games like dark souls intergrate death into its plot, middle ground games like Zelda or FF7 use death to indicate you need to grow stronger before a certain point. So I'm not sure what it means in my game.
Also game turned quite story orientated. So platformer with rpg like story.... it's not impossible but it is at the moment walls of text spliced at the end of mario like levels lol. The intergration is... left desiring in my opinion.
Anyway lol that's where I'm at currently
Lol - have met some fundamental difficulties that I don't know how to solve.
Oh wow. Even without the full texturing. Gosh that's a good effort though!
Reminds me a lot of those Master Tonberries from the Final Fantasy series. Nice work
that's fantastic!
Lol - yeah. One day.
Thanks! Developing the story more and more
Thank you so much for the feedback! Yes. I think I will have to consider changes to the main character's movement a bit. The wall jumping is also currently in flux as it seems just pixels of detection can make all the difference. Thanks again for your feedback!
Haha - I'm not sure how to fix the screenshots though.
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