I'm looking for a way to get music into my game and try to avoid to manually program the synthesizers. I think I'm close, I just have to understand how I wrap that assembly with C.
Creating an animated OGA splash on gameboy does take quite some time :D
But because of you guys I want to slide out O and A.
And also let sara blink in the end.
Who needs a story if you can have a cool splash screen?
I think I will allow to play random levels where you can enter a seed.
Looked fun when a bug resulted in a random level.
I gave up on music ... a rhythmic pling plong must be enough.
Looks great.
Maybe tag pixelart and parallax.
I'm looking for a way to get music into my game and try to avoid to manually program the synthesizers. I think I'm close, I just have to understand how I wrap that assembly with C.
@chasersgaming: I use http://gbdk.sourceforge.net/
Screenshot is taken from gambatte core of retroarch.
Source assets are https://opengameart.org/content/breakout-set and https://opengameart.org/content/monkey-lad-in-magical-planet
I don't know what I would do without Buch and Surt
mtpaint is capable of loading gimp's .gpl palettes and therefore easily swap palettes in indexed 8bit .png
https://github.com/wjaguar/mtPaint
Rolling down.
That might be helpful for games with 4 directions
Creating an animated OGA splash on gameboy does take quite some time :D
But because of you guys I want to slide out O and A.
And also let sara blink in the end.
Who needs a story if you can have a cool splash screen?
Awesome, I love it.
Simple but cute.
I just looped the first 14 frames.
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