@MedicineStorm You can trust me when it comes to licensing the stuff I'm converting. If something is available CCO I'll kepp it that way but if it's under a license that needs crediting I'm sure to do the research to know exactly who did what. I've circled the assets in that tileset that I'm positive came from TMW, thus are licensed GPL but I haven't tracked down who did what exactly, yet. The rest came from Jetrel and Hyptosis and is licensed CCO (except for Hyptosis' grass in the bottom right (cc.by.3.0)
@lukems-br I'll try and help as I like the style your aiming for as well. I provided those grass tiles hoping maybe the way I chose the colors could help you. But keep in mind that the circled items are GPL.
I like your idea to make a cohesive set out of the various OGA assets by sticking to a palette. Your goal is exactly what I'm attempting to accomplish but for another genra. This is exactly what OGA needs.
I chose to go with the DB32 color palette for the same reason as you. It seemed like a popular and good color palette. Initially I thought I could just stick 100% to the palette but I realized later I couldn't get the effect I was going for or couldn't make a good conversion without adding some colors. So I agree with MedicaneStorm about palettes and I feel like vibrancy is lost by limiting the color selection.
That's why I've added 8 colors already and I know I'll be adding more when I need to.
Here's some grass using DB32 since your interested. wood_tileset47 is using strictly DB32 and Len's Whispers of Avalon ground_tiles is using my extended DB32. If your going to use anything in that tileset47 please be aware that some of that stuff comes from The Mana World and is licensed only GPLv2 I believe. I need to research that more to be able to upload it here.
Oh and I recolored those brick wall tiles a couple times because I'm going to use it for my stuff. Thanks for beinging my attention to those :)
@Kichigai Hey check out the new colors on the sand. I tried to keep some of that yellow but hardly any of it is left. I also recolored the palm trees using the color scheme I have on all the other trees. Looks good to me now.
I'm basically done making my converion on Jetrel's rpg stuff. I'm very happy with my new mountain tiles because the mountain can easily be drawn very tall or short. If you look at that screen shot you'll see how I'm considering using it as a river bank. So we'll see how that looks soon when I get around to alpha blending those tiles.
The attached tilesets will be submitted to OGA soonish. They may be hard to learn to use but I did the best I could to simplify everything as much as possible.
Now I'm going to focus on getting the colors right on Len's beach and making variations for the river flowing into the ocean. BTW the animations running in Tiled looks amazing :)
Sweet! Thanks a lot for the feedback and for the pixel edits :D. You fixed up my tree trunk to better match Jetrel's style and it looks perfect now. I'll fix up the smaller tree trunks and update my treepack submission with these edits soonish once it's totally done.
*I thought that too about the sand tile and here soon i'll be working on those Whispers of Avalon assets to make them work with these. That was a quick recoloration awhile ago so it needs tweaking and it's also the reason I haven't submitted my reworked ocean tileset yet. I figured I'd submit all of Lens assets together in one big pack. That should be in a couple weeks from now. I attached that tileset just for the heck of it.
*I'm not quite sure what to do about the "some of the tree's" foilage that clashes with Jetrel's foilage. Maybe if you could provide an edit like you did the tree trunk I would know what's the matter exactly. Otherwise I pixeled those trees with different leaves because I was aiming for a different type of tree.
Lol, here's a big comparison image(the building isn't recolored completely)(the top one is the DB32+Zs8). I love Jetrel's original colors but I'm sticking to this slightly extended DB32 palette to make this easier and I think I like the new colors better anyway. The thing thats hard is converting it from 16x16 to 32x32 with only those screenshots to work with.
I don't know how Jetrel setup the original tilesets. Looks to me like he had about 6 layers for the grass and a bunch for the mountains and a bunch inbetween. There's so much detail in his stuff and how he made it into 16x16 tilesets for an endless variety to mapping is amazing. So my conversion of this stuff is more simplified and easier to map.
I'll try and have pack 2 of these assets out in a week from now.
Oops I mentioned Hyptosis in the description but forgot to there. Thanks, I've updated the attrubution instructions.
Thanks again for the compliment on the conifers. I think you can adapt those easily for LPC style. The big trees may be harder to adapt though because of the many colors. Good luck, I'm looking forward to seeing your tree pack maybe you have some that I haven't collected yet.
Thanks MedicineStorm, oops I had to reupload the treepack.png color variation because I accidently forgot to delete Lens Whispers of Avalon tree out of it. I'll be submitting those soon when I'm done converting his stuff.
I've contacted Jetrel about the derivitives I've made and he says to consider his art public domain so all this stuff is CCO.
I'm getting close to finishing converting his rpg art into 32x32 tilesets. I just made a Sweet and Simple tileable mountain tileset based on his mountain(needs finishing touches on mountain top). I'm happy with this mountain :) The 6 shades of various colored grass tileset is a disaster but I think I can eliminate alot of those tiles and organize it better(I hope).
@bluebarrot16 I'm attaching the treepack I'm using so you can have access to all the trees I have in my collection. Everything I'm attaching is CCO licensed art except for a couple assets from Lens Whispers of Avalon submission.
@MedicineStorm You can trust me when it comes to licensing the stuff I'm converting. If something is available CCO I'll kepp it that way but if it's under a license that needs crediting I'm sure to do the research to know exactly who did what. I've circled the assets in that tileset that I'm positive came from TMW, thus are licensed GPL but I haven't tracked down who did what exactly, yet. The rest came from Jetrel and Hyptosis and is licensed CCO (except for Hyptosis' grass in the bottom right (cc.by.3.0)
@lukems-br I'll try and help as I like the style your aiming for as well. I provided those grass tiles hoping maybe the way I chose the colors could help you. But keep in mind that the circled items are GPL.
I like your idea to make a cohesive set out of the various OGA assets by sticking to a palette. Your goal is exactly what I'm attempting to accomplish but for another genra. This is exactly what OGA needs.
I chose to go with the DB32 color palette for the same reason as you. It seemed like a popular and good color palette. Initially I thought I could just stick 100% to the palette but I realized later I couldn't get the effect I was going for or couldn't make a good conversion without adding some colors. So I agree with MedicaneStorm about palettes and I feel like vibrancy is lost by limiting the color selection.
That's why I've added 8 colors already and I know I'll be adding more when I need to.
Here's some grass using DB32 since your interested. wood_tileset47 is using strictly DB32 and Len's Whispers of Avalon ground_tiles is using my extended DB32. If your going to use anything in that tileset47 please be aware that some of that stuff comes from The Mana World and is licensed only GPLv2 I believe. I need to research that more to be able to upload it here.
Oh and I recolored those brick wall tiles a couple times because I'm going to use it for my stuff. Thanks for beinging my attention to those :)
@Kichigai Hey check out the new colors on the sand. I tried to keep some of that yellow but hardly any of it is left. I also recolored the palm trees using the color scheme I have on all the other trees. Looks good to me now.
I'm basically done making my converion on Jetrel's rpg stuff. I'm very happy with my new mountain tiles because the mountain can easily be drawn very tall or short. If you look at that screen shot you'll see how I'm considering using it as a river bank. So we'll see how that looks soon when I get around to alpha blending those tiles.
The attached tilesets will be submitted to OGA soonish. They may be hard to learn to use but I did the best I could to simplify everything as much as possible.
Now I'm going to focus on getting the colors right on Len's beach and making variations for the river flowing into the ocean. BTW the animations running in Tiled looks amazing :)
Sweet! Thanks a lot for the feedback and for the pixel edits :D. You fixed up my tree trunk to better match Jetrel's style and it looks perfect now. I'll fix up the smaller tree trunks and update my treepack submission with these edits soonish once it's totally done.
*I thought that too about the sand tile and here soon i'll be working on those Whispers of Avalon assets to make them work with these. That was a quick recoloration awhile ago so it needs tweaking and it's also the reason I haven't submitted my reworked ocean tileset yet. I figured I'd submit all of Lens assets together in one big pack. That should be in a couple weeks from now. I attached that tileset just for the heck of it.
*I'm not quite sure what to do about the "some of the tree's" foilage that clashes with Jetrel's foilage. Maybe if you could provide an edit like you did the tree trunk I would know what's the matter exactly. Otherwise I pixeled those trees with different leaves because I was aiming for a different type of tree.
Lol, here's a big comparison image(the building isn't recolored completely)(the top one is the DB32+Zs8). I love Jetrel's original colors but I'm sticking to this slightly extended DB32 palette to make this easier and I think I like the new colors better anyway. The thing thats hard is converting it from 16x16 to 32x32 with only those screenshots to work with.
I don't know how Jetrel setup the original tilesets. Looks to me like he had about 6 layers for the grass and a bunch for the mountains and a bunch inbetween. There's so much detail in his stuff and how he made it into 16x16 tilesets for an endless variety to mapping is amazing. So my conversion of this stuff is more simplified and easier to map.
I'll try and have pack 2 of these assets out in a week from now.
Oops I mentioned Hyptosis in the description but forgot to there. Thanks, I've updated the attrubution instructions.
Thanks again for the compliment on the conifers. I think you can adapt those easily for LPC style. The big trees may be harder to adapt though because of the many colors. Good luck, I'm looking forward to seeing your tree pack maybe you have some that I haven't collected yet.
Thanks MedicineStorm, oops I had to reupload the treepack.png color variation because I accidently forgot to delete Lens Whispers of Avalon tree out of it. I'll be submitting those soon when I'm done converting his stuff.
@MedicineStorm Yes I'm definately submitting this stuff soonish. I just got a little polishing left to do.
So I just love Jetrel's art here https://www.wesnoth.org/jetrel/rpg/rpg2.png and here https://www.wesnoth.org/jetrel/rpg/huge-tree.png When I seen that art and the big tree I just fell in love with it and wanted to draw/map with it.
I've contacted Jetrel about the derivitives I've made and he says to consider his art public domain so all this stuff is CCO.
I'm getting close to finishing converting his rpg art into 32x32 tilesets. I just made a Sweet and Simple tileable mountain tileset based on his mountain(needs finishing touches on mountain top). I'm happy with this mountain :) The 6 shades of various colored grass tileset is a disaster but I think I can eliminate alot of those tiles and organize it better(I hope).
@bluebarrot16 I'm attaching the treepack I'm using so you can have access to all the trees I have in my collection. Everything I'm attaching is CCO licensed art except for a couple assets from Lens Whispers of Avalon submission.
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