Yeah I'm a little unhappy with a couple of my recolourations, I don't like my recolourations on MrBeasts dragon or both of Blarumyrran's dragons. The rest I think look pretty good. I'll try and improve the ones I'm unhappy with.
Thanks, FYI I'll most definitely use these in Dusk.
It's pretty exciting times for Dusk now, as of a couple days ago a Java developer came across my blog about this old GMUD game. Played a few hours of the little content I have in-game and is working on the code now :D Check out his blog to see what he's improved in Dusk already http://a-hackers-craic.blogspot.com/search/label/dusk
@Mumu Hey I love that, thanks a lot and more please! I'm not in the practise of adding texture like that. I like your colours but thought I should point out the fact that you essentially doubled the number of colours in that sprite. Which is awesome, but when I do recolours I'm thinking of names to call them in Dusk so I know the re-colouration makes sense as a new usable asset. I'd call the original by Redshrike (elderly rat king) mine is (young rat king) and yours is the (filthy rat king).
I'm curious what the prizes were for the winners? Did they get cash like the art side of the competition? or did everybody code these games simply to make more open-source games available?
I wasn't around at the time this competition was going on, but I'd love to see another LPC in the future! If that happens and a Java developer is looking for an existing code base to improve on, I'd suggest taking a look at "Dusk". There's a link to my blog about this old game at my profile <---. Peace
Here's the palette I came up with to do those recolours. It was a little bit of a pain but I had fun. The slime has 12 colours! It was actually pretty easy but as always with pixel art, requires decent amount of time. I made up my own technique to get the colours but my method might be called "hue shifting". I'm still a newbie at this kind of art so I don't know all these terms yet.
Nice! I just ran around in-game a little to see my campfire animation inuse and I'm happy now. Awesome to see it in game! Thank you for using it :) and good job on these Flare mods.
Hey, I appreciate the PM and I thought I should drop in to comment here as I have been doing terrain tiles for awhile now. I don't have much free time to do pixel art ATM unfortunately and when I do it's in a certain style to match my other tile-set submissions.
The terrain tiles in the first screen-shot of your game match the style of the characters in your game. It would look better if the dirt-grass transitions didn't have such straight lines and rounded/straight corners.
If you change your dirt-grass tiles to be more detailed like the 2nd and 3rd screen-shot every other asset would have to be changed to match. The sprites, trees, and houses would look out of place and need to be replaced with higher detailed ones. That is a lot of work. So I suggest keeping the dirt-grass texture and just make it flow together better, avoiding that awkward straightness.
Thanks for showing that 3rd image, it's very nice and I don't blame you for wanting your game to look like that ;)
Hey Redshrike,
I've been pretty busy also.
Yeah I'm a little unhappy with a couple of my recolourations, I don't like my recolourations on MrBeasts dragon or both of Blarumyrran's dragons. The rest I think look pretty good. I'll try and improve the ones I'm unhappy with.
Thanks, FYI I'll most definitely use these in Dusk.
It's pretty exciting times for Dusk now, as of a couple days ago a Java developer came across my blog about this old GMUD game. Played a few hours of the little content I have in-game and is working on the code now :D Check out his blog to see what he's improved in Dusk already http://a-hackers-craic.blogspot.com/search/label/dusk
More Ice mobs!
Ice demon, ancient ice dragon, and another ice dragon.
@Mumu Hey I love that, thanks a lot and more please! I'm not in the practise of adding texture like that. I like your colours but thought I should point out the fact that you essentially doubled the number of colours in that sprite. Which is awesome, but when I do recolours I'm thinking of names to call them in Dusk so I know the re-colouration makes sense as a new usable asset. I'd call the original by Redshrike (elderly rat king) mine is (young rat king) and yours is the (filthy rat king).
Some more simple re-colourations.
Some more recolorations. It's hard to come up with an individual palette for each monster but I love lots of colors!
I'm curious what the prizes were for the winners? Did they get cash like the art side of the competition? or did everybody code these games simply to make more open-source games available?
I wasn't around at the time this competition was going on, but I'd love to see another LPC in the future! If that happens and a Java developer is looking for an existing code base to improve on, I'd suggest taking a look at "Dusk". There's a link to my blog about this old game at my profile <---. Peace
Here's the palette I came up with to do those recolours. It was a little bit of a pain but I had fun. The slime has 12 colours! It was actually pretty easy but as always with pixel art, requires decent amount of time. I made up my own technique to get the colours but my method might be called "hue shifting". I'm still a newbie at this kind of art so I don't know all these terms yet.
Nice! I just ran around in-game a little to see my campfire animation inuse and I'm happy now. Awesome to see it in game! Thank you for using it :) and good job on these Flare mods.
Here's the red and blue slimes I said I'd do and I liked this dragon of yours so much I made a red and blue recolouration of it also :)
Hey, I appreciate the PM and I thought I should drop in to comment here as I have been doing terrain tiles for awhile now. I don't have much free time to do pixel art ATM unfortunately and when I do it's in a certain style to match my other tile-set submissions.
The terrain tiles in the first screen-shot of your game match the style of the characters in your game. It would look better if the dirt-grass transitions didn't have such straight lines and rounded/straight corners.
If you change your dirt-grass tiles to be more detailed like the 2nd and 3rd screen-shot every other asset would have to be changed to match. The sprites, trees, and houses would look out of place and need to be replaced with higher detailed ones. That is a lot of work. So I suggest keeping the dirt-grass texture and just make it flow together better, avoiding that awkward straightness.
Thanks for showing that 3rd image, it's very nice and I don't blame you for wanting your game to look like that ;)
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