Putting both here implies the entire set can be either CC0 or CC-BY 3.0. That isn't the case. The implication from the new attribution is that the set is CC0 in part and alsoCC-BY in part. It is true that your parts can be CC0 and Buch's parts can be CC-BY, but listing both licenses isn't the way to specify diffrent licenses for subcomponents. Only licenses common to all parts may be listed.
P.S. The attribution blurb can remain as it is. Those users wishing to suss out which parts are CC0 and use those separately may do so, but the submission has to indicate accurate licensing for the submission as a whole.
Is there any way to preserve newline characters in the attribution notice? It's harder to read as a blob.
No, unfortunately there is no way to preserve newlines or other formatting in attribution text. I don't like that either, but there is a reason for it; Attribution is supposed to be as compact as possible with zero formatting for maximum compatibility of ... whatever method of credit the user happens to have. Plain text. Having <br>'s in the attribution also makes the site's auto-generated crfedits files very confusing. The only option that preserves formatting is my proposed option #3 above: "See CREDITS.TXT for full list of attribution"
However, strictly speaking, you haven't actually specified attribution instructions. Credit information in the description is not bad, but it really should be in the Copyright/Attribution Notice section (as well) since that is what the site uses for auto-generated credit. It should include something like:
Or, at the very least, include a credits.txt file indicating the same information (either of the above) uploaded as one of the downloadable files and a blurb in the Copyright/Attribution Notice section:
A spritesheet isn't really a texture. At least not in the context meant by the "texture" category here. Would you be willing to change it to "2D art" instead?
It is. Thank you.
Putting both here implies the entire set can be either CC0 or CC-BY 3.0. That isn't the case. The implication from the new attribution is that the set is CC0 in part and also CC-BY in part.It is true that your parts can be CC0 and Buch's parts can be CC-BY,but listing both licenses isn't the way to specify diffrent licenses for subcomponents. Only licenses common to all parts may be listed.P.S. The attribution blurb can remain as it is. Those users wishing to suss out which parts are CC0 and use those separately may do so,
but the submission has to indicate accurate licensing for the submission as a whole.EDIT: Fixed, thanks! :)
The license cannot be CC0 when the original is CC-BY.Thank you for fixing the attribution.EDIT: Fixed, thanks! :)
@SirFalcon: everything on this site can be used in game jams.
See FAQ entry #1
Are you able to add the "lower" poly barrel to this submission as well?
does not come with a texutre? Is it not textured in the preview?
Looks good.
No, unfortunately there is no way to preserve newlines or other formatting in attribution text. I don't like that either, but there is a reason for it; Attribution is supposed to be as compact as possible with zero formatting for maximum compatibility of ... whatever method of credit the user happens to have. Plain text. Having <br>'s in the attribution also makes the site's auto-generated crfedits files very confusing. The only option that preserves formatting is my proposed option #3 above: "See CREDITS.TXT for full list of attribution"
Looks good!
However, strictly speaking, you haven't actually specified attribution instructions. Credit information in the description is not bad, but it really should be in the Copyright/Attribution Notice section (as well) since that is what the site uses for auto-generated credit. It should include something like:Optionally, you may attribute the other CC0 components as well:Or, at the very least, include a credits.txt file indicating the same information (either of the above) uploaded as one of the downloadable files and a blurb in the Copyright/Attribution Notice section:EDIT: Fixed, thanks! :)
You should upload all versions on this submission. more flowers in one spot is better than 3 different pages with the same type of flower.
A spritesheet isn't really a texture. At least not in the context meant by the "texture" category here. Would you be willing to change it to "2D art" instead?
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