I dont see any lighting problems on hhh316' textures, they are diffuse, so why are we talking about that? And why is everyone all of a sudden comparing this webtool I linked to, with crazybump? If somebody wants crazybump, I suggest to just buy it.
I'm done with this thread, except the original post, which is awesome and doesnt deserve such silly discussions.
How it works seems to be quite irrelevant to me, as long as it works. About problems under Linux I cant tell anything, sorry.
Also, auto-generation of specular maps is generally no good idea, because it is hard to guess what should be glossy and what not. I would rather do that in a 2D-editor.
For web-services.. it is nice as long as they are there, in general the whole story is not exactly reliable, I agree in that point. It is just a very quick way of doing a normal map.
There is another limitation, I remember, about texture size. The guy in #blender mentioned that really big textures wont work, so one has to probably scale down to 1024² or similar.
tl;dr: Yes, it is not perfect :)
cemkalyoncu, I dont really understand what you mean by obtaining the diffuse map; this is what we start with, I would consider it given?
I dont see any lighting problems on hhh316' textures, they are diffuse, so why are we talking about that? And why is everyone all of a sudden comparing this webtool I linked to, with crazybump? If somebody wants crazybump, I suggest to just buy it.
I'm done with this thread, except the original post, which is awesome and doesnt deserve such silly discussions.
How it works seems to be quite irrelevant to me, as long as it works. About problems under Linux I cant tell anything, sorry.
Also, auto-generation of specular maps is generally no good idea, because it is hard to guess what should be glossy and what not. I would rather do that in a 2D-editor.
For web-services.. it is nice as long as they are there, in general the whole story is not exactly reliable, I agree in that point. It is just a very quick way of doing a normal map.
There is another limitation, I remember, about texture size. The guy in #blender mentioned that really big textures wont work, so one has to probably scale down to 1024² or similar.
tl;dr: Yes, it is not perfect :)
cemkalyoncu, I dont really understand what you mean by obtaining the diffuse map; this is what we start with, I would consider it given?
http://www.smart-page.net/smartnormal/
Hi, just saw this: http://opengameart.org/content/spaceship-construction-blocks
http://neotextureedit.sourceforge.net/
http://www.frecle.net/index.php?show=treed.about (3D tree generator)
http://structuresynth.sourceforge.net/ (3D-vis formula stuff for ppl that like math)
http://www.rinkworks.com/namegen/
http://www.seventhsanctum.com/ (Plot, Character, Name, etc - generators, web-only, all in english)
Yes, does make sense now :)
Also this part:
How do I get paid?
Once your models are approved we will send you the money via PayPal.
sounds like a hidden contest, what is not very attractive. Maybe just because you worded it briefly, but you should make clear how it isn't one.
This is my favourite generator: http://www.rinkworks.com/namegen/
You can let it create full random ones, or, if you got a rough idea, use some very simplified regex formula to get variants over a certain pattern.
(D|T|Th)vs(ie|i|y) for example, gives:
Tewory Daonie Devesie Dardy Dypery Tetasi Thyageie
Thamorie Thipolie Dowarie Tyory Tochai Tyadie Doackie
Where the things in brackets are letters I want, and "v" is for random vowel and "s" is for generic syllable.
https://forum.openmw.org/viewtopic.php?f=6&t=1270&hilit=+bullet
this I know from top of my head, but I now found this list:
http://www.bulletphysics.org/Bullet/phpBB3/viewforum.php?f=17&sid=f7c96f...
Your spaceships look really good. Are these rendered 3D models?
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