maybe some table would be useful? Where admins can put up tasks that got suggested in this thread, with an estimation of efford, on a scale from 0-10 or similar. Then users can vote which items they would like to see integrated, and from the number of votes and the efford you can easier sort out the order of how to do things. If you want progess to be visible, add a progress bar to the table, so something with an efford of 3 can be in states from 0/3 to 3/3 for example, and if you notice that an estimation of efford was wrong, change it, and people can change their votes any time as well.
Since this is kind of a meta-feature with no direct use for OGA itself, I would vote for such a table only if it is easy to setup and maintain, but maybe ppl like it, and it keeps everything important at one place.
One suggestion I have, would be to add preview images to the RSS feed - the content is empty atm, and also it would be good to add "OGA - ..." to the beginning of headline, for identifying OGA posts easier.
If the raw texture has some of these mentioned licenses, and gets used only temporary, to become later part of the final texture (let the transformation happen either through baking/render to texture/work in a 2D application) - and the original texture is not included within the uploaded asset - is it then okay to use a texture from a site where the license says something along the sense of "unlimited use, as long as the texture got modified in some way" ?
P.S.: I ask this since I am not 100% sure if you refer to a raw texture or the final diffuse/normal/etc map.
B-key to box-select a single frame (there is also a hotkey/menu item to select all keyframes on the current frame, you can examine that from one of the menues that are on bottom of this window.
Shift-D to duplicate the selection (move mouse and click to confirm new position of duplicate)
G-key to just move the selection.
I am not 100% sure if it will work like this, since the frames are not completely baked (means: a key for each bone in each frame), as I have seen it. Give it a try, if the results look strange, I am pretty confident there can be found a solution for it as well.
___
"EDIT: Also wanted to note that I'm a big fan of Flare and your artwork, clint!"
I haven't done this before and I don't know anything about python, but if each animation starts and ends with a keyframe for each bone and does not contain any interpolation frames, there shouldn't be any interpolations created? But maybe I am just not understanding the problem fully.
Hi, open up a dope sheet window (window type is the icon in lower left corner of each window) first.
Next to the menues (View Select .. Key) you can change the window type again, choose here action editor.
A bit more to the right, after the magnifying glass icon, is the list of the available actions (starts with a icon consisting out of 3 "diamonds", one yellow, others white). Right after this list there are 3 buttons, F, +, X. If you press the + button, you create a new action that is a copy of the action you viewed before. in the top area of this window are all the keyframes. Hover mouse here and press A 1 or 2 times, until all diamonds are white (deselected). Then press B and draw a box selection around the part that determines the first animation. Maybe you can get a list like "Animation A goes from frame X to Y", or you figure it out by watching. After selecting the animation, press ctrl-I to invert selection, then press X to delete the selected keyframes. After that, rename the animation (just click and type into the list field), and, important, press the F button next to the list, or they might not get saved with the blend file.
After that, go back to the action that contains the whole animation, and grab the next action.
That was kinda brief and 3/4 off hand, if something appears to be different to you or you have more questions, feel free to ask more.
Hi, I noticed the space version is very laggy, in comparison to the theme before. Also, it freezes the game canvas (not the browser) after some time.
WinXP, Opera Browser, fairly old P4 desktop PC
Hi,
maybe some table would be useful? Where admins can put up tasks that got suggested in this thread, with an estimation of efford, on a scale from 0-10 or similar. Then users can vote which items they would like to see integrated, and from the number of votes and the efford you can easier sort out the order of how to do things. If you want progess to be visible, add a progress bar to the table, so something with an efford of 3 can be in states from 0/3 to 3/3 for example, and if you notice that an estimation of efford was wrong, change it, and people can change their votes any time as well.
Since this is kind of a meta-feature with no direct use for OGA itself, I would vote for such a table only if it is easy to setup and maintain, but maybe ppl like it, and it keeps everything important at one place.
One suggestion I have, would be to add preview images to the RSS feed - the content is empty atm, and also it would be good to add "OGA - ..." to the beginning of headline, for identifying OGA posts easier.
Question about textures used in 3D art:
If the raw texture has some of these mentioned licenses, and gets used only temporary, to become later part of the final texture (let the transformation happen either through baking/render to texture/work in a 2D application) - and the original texture is not included within the uploaded asset - is it then okay to use a texture from a site where the license says something along the sense of "unlimited use, as long as the texture got modified in some way" ?
P.S.: I ask this since I am not 100% sure if you refer to a raw texture or the final diffuse/normal/etc map.
tryout in blender, pointcloud, halo material and a bit of compositing
http://pasteall.org/blend/13143
Post by me and license is cc-by see http://mango.blender.org/sharing/
B-key to box-select a single frame (there is also a hotkey/menu item to select all keyframes on the current frame, you can examine that from one of the menues that are on bottom of this window.
Shift-D to duplicate the selection (move mouse and click to confirm new position of duplicate)
G-key to just move the selection.
I am not 100% sure if it will work like this, since the frames are not completely baked (means: a key for each bone in each frame), as I have seen it. Give it a try, if the results look strange, I am pretty confident there can be found a solution for it as well.
___
"EDIT: Also wanted to note that I'm a big fan of Flare and your artwork, clint!"
+1 :)
I haven't done this before and I don't know anything about python, but if each animation starts and ends with a keyframe for each bone and does not contain any interpolation frames, there shouldn't be any interpolations created? But maybe I am just not understanding the problem fully.
Hi, open up a dope sheet window (window type is the icon in lower left corner of each window) first.
Next to the menues (View Select .. Key) you can change the window type again, choose here action editor.
A bit more to the right, after the magnifying glass icon, is the list of the available actions (starts with a icon consisting out of 3 "diamonds", one yellow, others white). Right after this list there are 3 buttons, F, +, X. If you press the + button, you create a new action that is a copy of the action you viewed before. in the top area of this window are all the keyframes. Hover mouse here and press A 1 or 2 times, until all diamonds are white (deselected). Then press B and draw a box selection around the part that determines the first animation. Maybe you can get a list like "Animation A goes from frame X to Y", or you figure it out by watching. After selecting the animation, press ctrl-I to invert selection, then press X to delete the selected keyframes. After that, rename the animation (just click and type into the list field), and, important, press the F button next to the list, or they might not get saved with the blend file.
After that, go back to the action that contains the whole animation, and grab the next action.
That was kinda brief and 3/4 off hand, if something appears to be different to you or you have more questions, feel free to ask more.
I want this as gimp plugin.
the fighter pilot is in the scene named "Escena", just to avoid confusion
Pages