They're being generated. The source is here: https://github.com/sekelsta/burrowbun It's currently a good portion of a terraria-style game engine, but it's on hold indefinitely while I use my free time modding Minecraft horses.
Edit: Looking back at this very old thread, I can't believe I ever thought that first set was good. Thanks again to everyone who gave input.
The green stuff isn't supposed to be grass, it's supposed to be rock with a high olivine content that is only found in large quantities really deep underground. For now I'm having the map generate it near the surface because I haven't yet added digging but I wanted to be able to see it. Thanks for reminding me about grass, though. I was just thinking about how to make the map take up less space in memory, and I completely forgot it needs to have information about grass. (I actually am planning on doing grass kind of like Terraria.)
I do plan to add a background eventually, but it'll probably be a while. Also I might make the sky near the bottom of the screen a bit paler than at the top, but I should probably focus more on making it actually be a game first.
Sorry I took awhile. I very suddenly didn't have much free time. Since I figured it was relevent, I added darkness. Also I redid all the tiles. I think I want to keep dirt pretty simple. While trying to make peridotite, I used a peice of http://opengameart.org/content/alien-planet-platformer-tileset, layered it, edited it until it looked good and tileable, and then decided it looked more like stone so I just made it gray. To make the peridotite, I did the same thing but with the green crystal from here: http://opengameart.org/content/opp-jungle-tiles. I'm pretty happy with the stone and dirt, but not sure how I feel about the peridotite. I don't want to make it too crystally, though, because I also want to make olivine, which should probably actually look like crstals. Also, sadly, I realized that doing graphics takes time and I should probably spend more of my time on the coding, but I'll still work on the graphics if I get stuck on a bug or something.
I redid the dirt and modified the stone so they have less colors and less contrast (adding the bunny made me realize that so much contrast was distracting). I also rounded the corners a little bit. I tried rounding them more, but I can only round the corners that stick out and not the corners that stick in, so it looked wierd. To make the peridotite, I just used the stone but with different colors, which doesn't look great. I'm aiming to get something that resembles http://www.pitt.edu/~cejones/GeoImages/1Minerals/1IgneousMineralz/Olivine/Peridotite.jpg. Thanks!
Ok, I'll try that after I finish my homework. I'm not really sure yet what my style is, but here's a giant bunny that will probably also exist. Thanks!
Edit: And I could probably get dirt and stone from OGA, but I want to be able to add types of tiles that I can't find here, so I will need to know how to make them.
Oops, I almost forgot the sandstone and red sandstone. Sedimentary rocks are hard. These were made by overlaying horizontal shadowy lines on HSV noise, but I'm not entirely happy with how they turned out. If anyone has ideas for a better way of doing it, I'm all ears.
They're being generated. The source is here: https://github.com/sekelsta/burrowbun It's currently a good portion of a terraria-style game engine, but it's on hold indefinitely while I use my free time modding Minecraft horses.
Edit: Looking back at this very old thread, I can't believe I ever thought that first set was good. Thanks again to everyone who gave input.
This is my favorite song. I don't say that lightly: I only have one favorite song, and for the past several months this has been it.
Found it! Thank you.
Thanks!
Hi! I'm using some of these tiles in my game (https://github.com/felinoidthekeratincoated/burrowbun). They're one of the few graphics that aren't placeholders right now.
The green stuff isn't supposed to be grass, it's supposed to be rock with a high olivine content that is only found in large quantities really deep underground. For now I'm having the map generate it near the surface because I haven't yet added digging but I wanted to be able to see it. Thanks for reminding me about grass, though. I was just thinking about how to make the map take up less space in memory, and I completely forgot it needs to have information about grass. (I actually am planning on doing grass kind of like Terraria.)
I do plan to add a background eventually, but it'll probably be a while. Also I might make the sky near the bottom of the screen a bit paler than at the top, but I should probably focus more on making it actually be a game first.
Sorry I took awhile. I very suddenly didn't have much free time. Since I figured it was relevent, I added darkness. Also I redid all the tiles. I think I want to keep dirt pretty simple. While trying to make peridotite, I used a peice of http://opengameart.org/content/alien-planet-platformer-tileset, layered it, edited it until it looked good and tileable, and then decided it looked more like stone so I just made it gray. To make the peridotite, I did the same thing but with the green crystal from here: http://opengameart.org/content/opp-jungle-tiles. I'm pretty happy with the stone and dirt, but not sure how I feel about the peridotite. I don't want to make it too crystally, though, because I also want to make olivine, which should probably actually look like crstals. Also, sadly, I realized that doing graphics takes time and I should probably spend more of my time on the coding, but I'll still work on the graphics if I get stuck on a bug or something.
Thanks for all your help!
I redid the dirt and modified the stone so they have less colors and less contrast (adding the bunny made me realize that so much contrast was distracting). I also rounded the corners a little bit. I tried rounding them more, but I can only round the corners that stick out and not the corners that stick in, so it looked wierd. To make the peridotite, I just used the stone but with different colors, which doesn't look great. I'm aiming to get something that resembles http://www.pitt.edu/~cejones/GeoImages/1Minerals/1IgneousMineralz/Olivine/Peridotite.jpg. Thanks!
Ok, I'll try that after I finish my homework. I'm not really sure yet what my style is, but here's a giant bunny that will probably also exist. Thanks!
Edit: And I could probably get dirt and stone from OGA, but I want to be able to add types of tiles that I can't find here, so I will need to know how to make them.
Oops, I almost forgot the sandstone and red sandstone. Sedimentary rocks are hard. These were made by overlaying horizontal shadowy lines on HSV noise, but I'm not entirely happy with how they turned out. If anyone has ideas for a better way of doing it, I'm all ears.