My take on the concept was similair but this site would be focused on many diffrent skill sets actively contributing to player initiated indie game development projects. And also a place interested gamers could go to get development updates on games they are waiting on potentially.
Medicine storm you have a very interesting point. While I think that projects should remain personal and only on a hire for help basis, you make an extremely valid point about the lack of value differentiation between tasks. I also like your solution, it sounds like you intend to swap the credibility system with a virtual currency based system that players earn/spend purchasing and creating assets. I like it! But I have two concerns.
1. Would a currency based system on a server backend be safe, and does anyone has the faintest idea how to implement that lol.
2. This concept seems to be teetering on the edge of becoming a seemingly normal freelance website, but with a rather inefficient/counterproductive system. (freelance work for freelancework seems costly and a huge timesink for something that could be much more effectively worked for with a regular day job.) I just feel like adding currenncy would take the "team" experience out of the scenario and make the projects seem more of a job than a community hub. Due to this I feel like the website would attract mostly people who are serious about there own game, but lack the $$ to finish, and turn away more established devs in favor of more proffessional sites for freelance work. My original idea is flexible enough cater to a more proffessional audience because it is not so serious and work oriented, but it could also be a resource for developers with little to no budget. But the problem you pointed out still stands. There is no way to encourage people to do bigger jobs instead of small ones for quick credibility...... ):
Any ideas?
p.s. sorry for grammar and run-on sentences I have been up for 3 days straight
I really like this conversation, I think it would be great idea and a much needed addition to the indie community.
What do you guys think about this:
The website will consist of panels of projects (similair to itch's opening game view layout.) these projects will be listed under pages relating to a certain genre of game. Projects will be moved closer to the top part of the page by two factors: Popularity ( the amount of people consistently adding to the project ) and Prestige ( The credibility of the people working on it ).
Projects will have a name, SHORT description, genre, popularity score, project member list, contributions list, project update log maintained by all members of the project, tags detailing the skills needed for help in the game and an optional images section at the top. The short description will help focus the project and clearly state its goal.
A users credibility will start at 0 and if the user accepts a request by a member of a project, increase the users credibility by a value determined by the credibility of the project member requesting the help. If the requesting users credibility is higher than the user who accepted the request, and the user who accepted the request successfully fulfilled the request, then a larger amount credibility is given to the user who fullilled the request. If the opposite happens and the requestee's credibility is much lower than the accepting user, reward the user with some form of points (maybe stars idk) for helping a newer/less distinguished project member. I'm hoping this system encourages a newer members to contribute to recieve more attention/contributions, and more experienced users to continue to reach out to newer users to keep them included and not isolated from the main hustle and bustle of development on the site.
Every user would be classified as either a donut or coffee. (Just stay with me here please.) Donuts would be your run of the mill gamer who (maybe) is just interested in a project they heard about and wants to follow development. Donuts would have an option to create a "contributor" profile, add relevant skills then change profile status to "coffee" adding a section for stars, credibility and allowing the user to create and contribute to projects.
some thoughts:
1. It doesnt have to be donuts and coffee. something else
2. I dont have any ideas on how to flag/discourage people who write bad code from contibuting without basically saying "you suck go away"
3. I dont want this to be all "I have the most points so I'm at the top 1%" I specifically wanted there to be a sort of three classes of users, basic "donut" users, active "coffee" users, and "coffee" users with alot of stars who are known to do alot of work for the community.
4. Should "coffee" users project views be tailored to the users specific skill set? ( for example if dev is skilled in pixel art and c#, projects with those tags are shown first ) or maybe this should be a seperate page?
5 Maybe projects should have to set a estimated timer, and when the timer expires the project is listed as dead or something.
6. Basically: anon or basic user "donut" --> if wants to contribute or wants help with project becomes "coffee" ---> if requesting help posts project that may or may not recieve alot of attention. ---> may contribute to other projects in order to increase discoveribility of own project.
Hey thanks for taking this the right way. I really hope your project takes off and I just wanted to be helpful so you don't get left hanging all confused as to why no one wants to help like I was at one point a while back. Good luck :).
I don't mean to be rude, but this would sound like a horrible deal if I was an artist. Would you write a dozen files of specific code for some dude who referred to himself as a newbie developer and had no example of any game, code or project besides a bunch of concept art? And he said "If you don't think this is a good deal I'll pay you back." That sounds shady. I'm not saying you are shady, nor is any of this meant to bash or belittle you, I just want you to understand that this is not really the right way to go about asking for free art, and the whole I'll pay you back thing isn't really a sound deal when you have no evidence that you will follow through/earn enough revenue to gurantee that.
Completely agree with MoikMella. Love2d is easy as heck. I could program a basic platformer and deploy it to android as an apk in a few hours. Lua is also a very beginner friendly and clean language. Also we have a very helpful community. Our guys are just starving for new problems to solve hahaha.
My take on the concept was similair but this site would be focused on many diffrent skill sets actively contributing to player initiated indie game development projects. And also a place interested gamers could go to get development updates on games they are waiting on potentially.
Medicine storm you have a very interesting point. While I think that projects should remain personal and only on a hire for help basis, you make an extremely valid point about the lack of value differentiation between tasks. I also like your solution, it sounds like you intend to swap the credibility system with a virtual currency based system that players earn/spend purchasing and creating assets. I like it! But I have two concerns.
1. Would a currency based system on a server backend be safe, and does anyone has the faintest idea how to implement that lol.
2. This concept seems to be teetering on the edge of becoming a seemingly normal freelance website, but with a rather inefficient/counterproductive system. (freelance work for freelancework seems costly and a huge timesink for something that could be much more effectively worked for with a regular day job.) I just feel like adding currenncy would take the "team" experience out of the scenario and make the projects seem more of a job than a community hub. Due to this I feel like the website would attract mostly people who are serious about there own game, but lack the $$ to finish, and turn away more established devs in favor of more proffessional sites for freelance work. My original idea is flexible enough cater to a more proffessional audience because it is not so serious and work oriented, but it could also be a resource for developers with little to no budget. But the problem you pointed out still stands. There is no way to encourage people to do bigger jobs instead of small ones for quick credibility...... ):
Any ideas?
p.s. sorry for grammar and run-on sentences I have been up for 3 days straight
I really like this conversation, I think it would be great idea and a much needed addition to the indie community.
What do you guys think about this:
The website will consist of panels of projects (similair to itch's opening game view layout.) these projects will be listed under pages relating to a certain genre of game. Projects will be moved closer to the top part of the page by two factors: Popularity ( the amount of people consistently adding to the project ) and Prestige ( The credibility of the people working on it ).
Projects will have a name, SHORT description, genre, popularity score, project member list, contributions list, project update log maintained by all members of the project, tags detailing the skills needed for help in the game and an optional images section at the top. The short description will help focus the project and clearly state its goal.
A users credibility will start at 0 and if the user accepts a request by a member of a project, increase the users credibility by a value determined by the credibility of the project member requesting the help. If the requesting users credibility is higher than the user who accepted the request, and the user who accepted the request successfully fulfilled the request, then a larger amount credibility is given to the user who fullilled the request. If the opposite happens and the requestee's credibility is much lower than the accepting user, reward the user with some form of points (maybe stars idk) for helping a newer/less distinguished project member. I'm hoping this system encourages a newer members to contribute to recieve more attention/contributions, and more experienced users to continue to reach out to newer users to keep them included and not isolated from the main hustle and bustle of development on the site.
Every user would be classified as either a donut or coffee. (Just stay with me here please.) Donuts would be your run of the mill gamer who (maybe) is just interested in a project they heard about and wants to follow development. Donuts would have an option to create a "contributor" profile, add relevant skills then change profile status to "coffee" adding a section for stars, credibility and allowing the user to create and contribute to projects.
some thoughts:
1. It doesnt have to be donuts and coffee. something else
2. I dont have any ideas on how to flag/discourage people who write bad code from contibuting without basically saying "you suck go away"
3. I dont want this to be all "I have the most points so I'm at the top 1%" I specifically wanted there to be a sort of three classes of users, basic "donut" users, active "coffee" users, and "coffee" users with alot of stars who are known to do alot of work for the community.
4. Should "coffee" users project views be tailored to the users specific skill set? ( for example if dev is skilled in pixel art and c#, projects with those tags are shown first ) or maybe this should be a seperate page?
5 Maybe projects should have to set a estimated timer, and when the timer expires the project is listed as dead or something.
6. Basically: anon or basic user "donut" --> if wants to contribute or wants help with project becomes "coffee" ---> if requesting help posts project that may or may not recieve alot of attention. ---> may contribute to other projects in order to increase discoveribility of own project.
Hey thanks for taking this the right way. I really hope your project takes off and I just wanted to be helpful so you don't get left hanging all confused as to why no one wants to help like I was at one point a while back. Good luck :).
I don't mean to be rude, but this would sound like a horrible deal if I was an artist. Would you write a dozen files of specific code for some dude who referred to himself as a newbie developer and had no example of any game, code or project besides a bunch of concept art? And he said "If you don't think this is a good deal I'll pay you back." That sounds shady. I'm not saying you are shady, nor is any of this meant to bash or belittle you, I just want you to understand that this is not really the right way to go about asking for free art, and the whole I'll pay you back thing isn't really a sound deal when you have no evidence that you will follow through/earn enough revenue to gurantee that.
This is interesting. Very mesmerizing.
I love these so much. Thank you for uplaoding. :D
Completely agree with MoikMella. Love2d is easy as heck. I could program a basic platformer and deploy it to android as an apk in a few hours. Lua is also a very beginner friendly and clean language. Also we have a very helpful community. Our guys are just starving for new problems to solve hahaha.
https://love2d.org
Ask around on the forum if you need any help, and I recommend looking up "start gamedev love2d" for an unbelievably easy deploy to apk.
This is very cool.
This is cool! Sounds perfect for a car customization menu. Keep it up dude.
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