I agree, the shared stash is weird. Why is it shared across saves?
It probably shouldn't do that. At least not in the Empyrean Campaign.
Does Flare even support normal (un-shared) chests?
Also, guys, just let the Empyrean Campaign be. It's finished. Maybe (maybe!) some minor tweaks (low-hanging fruit) could be done here, and of course bugfixes, if needed (I am not aware of any bugs). But I would not make major changes or put much more time into it.
In general it's probably better to move on and create new Flare-based games or focus on other projects and grow in experience. :-)
> ### Flare log file
>
> INFO: Flare 1.06.05 (Linux)
> ERROR: ModManager: Mod "fantasycore" not found, skipping
> ERROR: ModManager: Mod "alpha_demo" not found, skipping
> ERROR: ModManager: Mod "new_game_mod" not found, skipping
> INFO: Active mods: default
> INFO: MessageEngine: Using language 'de'
> INFO: InputState: No joysticks were found.
> ERROR: Settings: save_prefix not found in engine/misc.txt, setting to 'default'. This may cause save file conflicts > between games that have no save_prefix.
> ERROR: FileParser: engine/loot.txt: Could not open text file: No such file or directory!
> INFO: Using Render Device: SDLHardwareRenderDevice (hardware, SDL 2, x11)
> INFO: RenderDevice: 1 display(s), using display 0 (1920x1080 @ 60hz)
> INFO: RenderDevice: Internal render size is 863x600
> INFO: RenderDevice: Window size is 1474x1024
> INFO: RenderDevice: Fullscreen=0, Hardware surfaces=1, Vsync=1, Texture Filter=1
> INFO: RenderDevice: Display DPI is 140.500641
> INFO: SoundManager: Using SDLSoundManager (SDL2, alsa)
> INFO: GameStateCutscene: Loading cutscene 'cutscenes/intro.txt'
What I did:
- Launched Flare
- Clicked once on every button on the main menu, but nothing happened
- Hit Esc to quit
- Grabbed the log file
Notes:
- Tooltips work
- Background music works
- Mouse cursor is visible
As you see, no games are installed yet, but that should not prevent me from clicking the main menu buttons, right? ;)
I have completed this game and I must say it was really easy. The enemies barely scratched the (health) surface. Basically the whole game was just a giant massacre. :D
Even the boss enemies were no obstacle at all.
I think the player is simply overpowered. I also noticed that the multi-shot skill is very deadly even when not maxed out. You can slaughter whole battlefields with just a few multi-shots.
It is interesting that this game comes with a pretty large amount of abilities, but they weren't really needed for me, because the hero is overpowered. The only ability I used extensively was multi-shot and bow shot. At the end stages, I did not use the sword so often, although I even maxed out the physical skill. The reason for this is that multi-shot gets rid of enemies much faster, while the melee attack only hits a few in short range. And I haven't even maxed out offence.
So this game clearly needs more balancing.
I liked the large forest areas, large open areas like these are great for combat. But the overall world design was way too linear for my taste.
About the map design, I think it is already pretty nice, but certainly their quality is clearly not as high as of the maps of the defaul campaign. Especially the “indoor” maps were pretty boring, but most outdoor areas were OK.
Some bugs:
There is a misplaced grass tile somewhere at the south border of Northwood.
Ascent Dungeon: The stairs are drawn above the hero.
I like this, it's pretty chill. I'm considering adding this to some kind of puzzle games with lasers and pirates, hehe.
Do you have an Ogg Vorbis version of this? Or a lossless version (like WAV or FLAC)?
Because I can only use Ogg Vorbis but not MP3 for my game.
I agree, the shared stash is weird. Why is it shared across saves?
It probably shouldn't do that. At least not in the Empyrean Campaign.
Does Flare even support normal (un-shared) chests?
Also, guys, just let the Empyrean Campaign be. It's finished. Maybe (maybe!) some minor tweaks (low-hanging fruit) could be done here, and of course bugfixes, if needed (I am not aware of any bugs). But I would not make major changes or put much more time into it.
In general it's probably better to move on and create new Flare-based games or focus on other projects and grow in experience. :-)
That's just my humble opinion.
Yes, but I don't consider this to be an extension of Alpha Demo, it's a different story with different maps.
Yes, the Alpha Demo maps appear at the very end, but this is more like a bonus and not really part of the core game.
You should talk to unC0Rr (creator of Hedgewars) in IRC. #hedgewars on irc.freenode.net. :-)
Yes, this did the trick. Thanks. :-)
That's not so obvious to figure out, hehe.
Yes, I have played Flare before, when it was unfinished.
Package versions (I am using Parabola as my OS):
sdl2-2.0.8-8
sdl2_image-2.0.3-1
sdl2_mixer-2.0.2-2
libogg-1.3.3-2
libvorbis-1.3.6-1
hicolor-icon-theme-0.17-1
python-3.6.5-3
sdl2_ttf-2.0.14-1
(the number after the dash is for the Parabola package, the part before the dash is the true software version)
Log file contents below:
> ### Flare log file
>
> INFO: Flare 1.06.05 (Linux)
> ERROR: ModManager: Mod "fantasycore" not found, skipping
> ERROR: ModManager: Mod "alpha_demo" not found, skipping
> ERROR: ModManager: Mod "new_game_mod" not found, skipping
> INFO: Active mods: default
> INFO: MessageEngine: Using language 'de'
> INFO: InputState: No joysticks were found.
> ERROR: Settings: save_prefix not found in engine/misc.txt, setting to 'default'. This may cause save file conflicts > between games that have no save_prefix.
> ERROR: FileParser: engine/loot.txt: Could not open text file: No such file or directory!
> INFO: Using Render Device: SDLHardwareRenderDevice (hardware, SDL 2, x11)
> INFO: RenderDevice: 1 display(s), using display 0 (1920x1080 @ 60hz)
> INFO: RenderDevice: Internal render size is 863x600
> INFO: RenderDevice: Window size is 1474x1024
> INFO: RenderDevice: Fullscreen=0, Hardware surfaces=1, Vsync=1, Texture Filter=1
> INFO: RenderDevice: Display DPI is 140.500641
> INFO: SoundManager: Using SDLSoundManager (SDL2, alsa)
> INFO: GameStateCutscene: Loading cutscene 'cutscenes/intro.txt'
What I did:
- Launched Flare
- Clicked once on every button on the main menu, but nothing happened
- Hit Esc to quit
- Grabbed the log file
Notes:
- Tooltips work
- Background music works
- Mouse cursor is visible
As you see, no games are installed yet, but that should not prevent me from clicking the main menu buttons, right? ;)
This is a likeable track, perhaps as sudden death background music for Hedgewars?
Could you make a loopable and shorter version of this?
It would also be nice if you can provide source files (if you still have them).
Thanks for your contribution anyways. :)
I have completed this game and I must say it was really easy. The enemies barely scratched the (health) surface. Basically the whole game was just a giant massacre. :D
Even the boss enemies were no obstacle at all.
I think the player is simply overpowered. I also noticed that the multi-shot skill is very deadly even when not maxed out. You can slaughter whole battlefields with just a few multi-shots.
It is interesting that this game comes with a pretty large amount of abilities, but they weren't really needed for me, because the hero is overpowered. The only ability I used extensively was multi-shot and bow shot. At the end stages, I did not use the sword so often, although I even maxed out the physical skill. The reason for this is that multi-shot gets rid of enemies much faster, while the melee attack only hits a few in short range. And I haven't even maxed out offence.
So this game clearly needs more balancing.
I liked the large forest areas, large open areas like these are great for combat. But the overall world design was way too linear for my taste.
About the map design, I think it is already pretty nice, but certainly their quality is clearly not as high as of the maps of the defaul campaign. Especially the “indoor” maps were pretty boring, but most outdoor areas were OK.
Some bugs:
There is a misplaced grass tile somewhere at the south border of Northwood.
Ascent Dungeon: The stairs are drawn above the hero.
2 problems:
1) FIle Dropper wants me to install Flash but I don't want to install Flash.
2) Why the hell should an Ubuntu user click on the “Flare exe”? “Exe” files are for Windows.
Oh, also: Could you please describe what your modded version changes exactly? Would be nice. :)
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