Depending on your needs, some of those animations can be done with what already exists.
I've done throwing with the second to last frame of the slash animation. It works pretty well as long as you don't need a two-handed throw, and don't need to use the front view.
There is an animation for picking up items with both hands. The animation is not widely used, so very few (if any) clothing items have been made to fit it. If the item will just disappear into the inventory, I like to use a frame from the slash animation. Either option for pick up animations works as long as the character doesn't need to visibly carry the item, or bend over to reach it.
Eating depends very much on what you need. Personally, I'd use the frame from the spell cast animation where the hands are close together, or a frame from the slash animation where the hand is close to the mouth. I'd position the food over the character's hands, and then make it disappear and play an eating sound.
Climbing a ladder is the only one I can't think of a way to do with what currently exists. I don't think it would be hard to create one, but adapting clothing items to fit it could easily become an enormous task.
Another attempt at playing with the proportions. I've increased the width of the legs and made the horse a bit fatter.
@bigbeargames: That's fantastic! Though seeing the transition from gallop to walk at the end, I think I may need to make trot and canter animations now.
@bluecarrot16: Glad you like it! I am planning to continue to improve the animation as I update it with other things, so I'll make sure I take another look at the legs. I did experiment with adding motion to the rump, but I wasn't getting very good results, and it creates issues when when you want to put a saddle or other accessory on top.
@bigbeargames: You'll be happy to know that I have begun work on a rainbow mane/tail set. After that, I think saddlebags might be next.
Reigns and other head accessories I want to wait on. The more I see the horse with a rider, the more I want to adjust it to match the same cartoon proportions. I'm going to experiment particularly with the head proportions, so I don't want to start drawing anything new that fits the head quite yet.
Technically, my ride animation is about 90% bits from other animations. Pants would need to be almost completely redrawn for North and South, and I think small portions of the arm on East and West, but it might be possible to partially automate the process if someone with the coding skill wants to try.
@bigbeargames I think the legs may tuck more in my updates. I was planning to do reigns before I uploaded my horse, but if you're planning on doing them I might as well upload now. If I have time today I will.
I've also been working on an updated horse. Maybe we can combine our work and save each other some time.
Mostly, I've been focused on fixing issues with the animation, the back legs not bending correctly, making both the walk and gallop animation the same length, etc.
I have made a saddle and saddle blanket, which would probably still fit the original horse, though.
Also was working on a (much more complicated than yours) ride animation. It's a lot of work making clothing for it, so I may abandon that.
If most of your enemies are tall enough, you probably don't need to worry about it at all. This skeleton would clearly be hit when standing in any of those tiles.
I suspect it would be difficult to make the character lean forward and have it look good from that angle. I'd be interested to see the results if you try. If people like the modification they'll make items that fit it, so I wouldn't worry too much about the workload unless your game has a lot of character customization options or equipable items.
Depending on your needs, some of those animations can be done with what already exists.
I've done throwing with the second to last frame of the slash animation. It works pretty well as long as you don't need a two-handed throw, and don't need to use the front view.
There is an animation for picking up items with both hands. The animation is not widely used, so very few (if any) clothing items have been made to fit it. If the item will just disappear into the inventory, I like to use a frame from the slash animation. Either option for pick up animations works as long as the character doesn't need to visibly carry the item, or bend over to reach it.
Eating depends very much on what you need. Personally, I'd use the frame from the spell cast animation where the hands are close together, or a frame from the slash animation where the hand is close to the mouth. I'd position the food over the character's hands, and then make it disappear and play an eating sound.
Climbing a ladder is the only one I can't think of a way to do with what currently exists. I don't think it would be hard to create one, but adapting clothing items to fit it could easily become an enormous task.
I'd love to do some LPC comissions! I've slowly been working to expand the set myself, though all I've released so far is an extension of the horse.
What's the source for the zombie? I know I've seen it before, but I can't remember where.
Another attempt at playing with the proportions. I've increased the width of the legs and made the horse a bit fatter.
@bigbeargames: That's fantastic! Though seeing the transition from gallop to walk at the end, I think I may need to make trot and canter animations now.
Thank you! I'll put those fixes on the list for the next update.
I haven't had much time to work on this the past few days, but I did experiment a little with a larger head. Critiques are welcome.
@bluecarrot16: Glad you like it! I am planning to continue to improve the animation as I update it with other things, so I'll make sure I take another look at the legs. I did experiment with adding motion to the rump, but I wasn't getting very good results, and it creates issues when when you want to put a saddle or other accessory on top.
@bigbeargames: You'll be happy to know that I have begun work on a rainbow mane/tail set. After that, I think saddlebags might be next.
Reigns and other head accessories I want to wait on. The more I see the horse with a rider, the more I want to adjust it to match the same cartoon proportions. I'm going to experiment particularly with the head proportions, so I don't want to start drawing anything new that fits the head quite yet.
I've reworked this to improve the animations and to add more varation options beyond color. https://opengameart.org/content/lpc-horse-extended
I love that this works with all the animations!
Technically, my ride animation is about 90% bits from other animations. Pants would need to be almost completely redrawn for North and South, and I think small portions of the arm on East and West, but it might be possible to partially automate the process if someone with the coding skill wants to try.
@bigbeargames I think the legs may tuck more in my updates. I was planning to do reigns before I uploaded my horse, but if you're planning on doing them I might as well upload now. If I have time today I will.
I've also been working on an updated horse. Maybe we can combine our work and save each other some time.
Mostly, I've been focused on fixing issues with the animation, the back legs not bending correctly, making both the walk and gallop animation the same length, etc.
I have made a saddle and saddle blanket, which would probably still fit the original horse, though.
Also was working on a (much more complicated than yours) ride animation. It's a lot of work making clothing for it, so I may abandon that.
If most of your enemies are tall enough, you probably don't need to worry about it at all. This skeleton would clearly be hit when standing in any of those tiles.
I suspect it would be difficult to make the character lean forward and have it look good from that angle. I'd be interested to see the results if you try. If people like the modification they'll make items that fit it, so I wouldn't worry too much about the workload unless your game has a lot of character customization options or equipable items.
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