Technically, my ride animation is about 90% bits from other animations. Pants would need to be almost completely redrawn for North and South, and I think small portions of the arm on East and West, but it might be possible to partially automate the process if someone with the coding skill wants to try.
@bigbeargames I think the legs may tuck more in my updates. I was planning to do reigns before I uploaded my horse, but if you're planning on doing them I might as well upload now. If I have time today I will.
I've also been working on an updated horse. Maybe we can combine our work and save each other some time.
Mostly, I've been focused on fixing issues with the animation, the back legs not bending correctly, making both the walk and gallop animation the same length, etc.
I have made a saddle and saddle blanket, which would probably still fit the original horse, though.
Also was working on a (much more complicated than yours) ride animation. It's a lot of work making clothing for it, so I may abandon that.
If most of your enemies are tall enough, you probably don't need to worry about it at all. This skeleton would clearly be hit when standing in any of those tiles.
I suspect it would be difficult to make the character lean forward and have it look good from that angle. I'd be interested to see the results if you try. If people like the modification they'll make items that fit it, so I wouldn't worry too much about the workload unless your game has a lot of character customization options or equipable items.
I used your placeholder ears as a base and modified the outlines to make them closer to the LPC ears and to add a small amount of detail. There's a complex and simple version of the shading. I'm not sure which is better.
I love that this works with all the animations!
Technically, my ride animation is about 90% bits from other animations. Pants would need to be almost completely redrawn for North and South, and I think small portions of the arm on East and West, but it might be possible to partially automate the process if someone with the coding skill wants to try.
@bigbeargames I think the legs may tuck more in my updates. I was planning to do reigns before I uploaded my horse, but if you're planning on doing them I might as well upload now. If I have time today I will.
I've also been working on an updated horse. Maybe we can combine our work and save each other some time.
Mostly, I've been focused on fixing issues with the animation, the back legs not bending correctly, making both the walk and gallop animation the same length, etc.
I have made a saddle and saddle blanket, which would probably still fit the original horse, though.
Also was working on a (much more complicated than yours) ride animation. It's a lot of work making clothing for it, so I may abandon that.
If most of your enemies are tall enough, you probably don't need to worry about it at all. This skeleton would clearly be hit when standing in any of those tiles.
I suspect it would be difficult to make the character lean forward and have it look good from that angle. I'd be interested to see the results if you try. If people like the modification they'll make items that fit it, so I wouldn't worry too much about the workload unless your game has a lot of character customization options or equipable items.
Another version of the shading:
I used your placeholder ears as a base and modified the outlines to make them closer to the LPC ears and to add a small amount of detail. There's a complex and simple version of the shading. I'm not sure which is better.
Your adjustments are a real improvement. The front view is the best, absolutely.
Here's some possible noses laid over your UI:
And some skin tone variations to make sure they don't blend into the background:
I'm seeing some things on the front view I want to change, so I'll post an update later. For now, here they are on a transparent background:
I took a shot at an eye. Does this seem like what you want?
Regarding noses, are you thinking something like one of these, or just the nose by itself?
And here's examples for the no nose option:
Will these recolor for different skin tones? If so, is there a certain number of colors that should be used like there is for the iris?
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