Ill have to get those graphs and formulas together MedicineStorm. Theyd probably be very helpful for a lot of people here on OGA.
They all cover things like Level Up for party member classes (classes being tanks, warriors, etc.) Other things like enemy stats such as speed to determine who goes first in a battle or if an entity is going to miss or hit when it performs an attack. Speed also helps come up with Run From Battle probability.
Some stats are even shared to help enemy AI determine who theyre going to attack and how theyre going to do it.
It gets very complex. Things like your speed and attack vs the enemies speed and defence can determine not just a hit or miss but variable hits from a graze to a critical hit if you tune the formula for such an action.
Ill try and get all those together and update this thread as soon as i do.
Lunar is one of my favorite JRPG series. I have both the collectors boxes for the PS1. The Mega CD versions are extremely expensive now and they do have charm.
Programming for the Megadrive is easy in a way because the M68000 was very popular. Used in a lot of Apple and computers in the day. The Megadrive also had a z80 CPU for its 8 bit option, way easier than the MOS 6507 in the Atari 2600. Once again another popular chip. However the VDP or Visual Processor made by SEGA for the Megadrive is complex and hard to learn assembly for. Ive just all together stopped assembly programming because of the difficulty.
Either way. Going back to topic, I will try and update this with milestones so that OGA can see what ive been doing. But unlike IG, I wont go into extreme detail.
Ill probably be uploading test textures and rejected tilesets from this project to OGA regularly once beta starts as well.
Thanks, I use to program games for the MegaDrive. Not professionally just part of the Homebrew community.
Beleive it or not, I have a small demo of this games consept on a Mega CD somewhere. I originally wanted to do something like the game LUNAR: Silver Star Story on the same Console/addon. But found the assembly for an RPG on the M68000 CPU was far too complex and I would need a C compiler for it to make coding worth it. Thats another story though.
Balancing the game is not easy. I have several friends who are far more into DnD and a wider range of JRPGs than I am and they give me formulas and statistic graphs to work on so I can find the best stat and level up methods so the player isnt forced to grind.
If you want to keep up with this project ill also try posting here at every key milestone. I use Instagram because its simply easy to blog too. All the formatting and image taking is right there plus its a great way to reach out. Im not trying to sell Instagram or anything so I hope no one feels compelled to get an account just to view my content.
you should provide a bit more info. Whats your averate rate? Do you allow art trades instead of payment? Can you imitate more than just the styles youve provided? (some people like the style of a particular anime)
Though just like Spring mentioned, RPG tiles tend to be very expensive due to the need for so many different tiles. Platformer like games like megaman like or mario like can be really cheap though. It all depends on the style and level of detale youre after. for a NES like $900 for an RPG would be about average. but 3D or Snes like an the price can get into the thousands. Vector depends on the level of detail but it can go as low as $300. Megaman like / mario like pixel tiles also around $300. But once again level of detial realy drives the price.
If youre looking for a cheaper alternative for tile artist for snes/nes or general pixel art. Send me a PM and we can talk about a deal. Im always looking for an excuse to draw some tiles.
Im down to try this out. Tell me exactly what youre looking for here or PM me. I dont have much as far as a portfolio goes here but a lot of my pixel art is on my IG here
Ill have to get those graphs and formulas together MedicineStorm. Theyd probably be very helpful for a lot of people here on OGA.
They all cover things like Level Up for party member classes (classes being tanks, warriors, etc.)
Other things like enemy stats such as speed to determine who goes first in a battle or if an entity is going to miss or hit when it performs an attack. Speed also helps come up with Run From Battle probability.
Some stats are even shared to help enemy AI determine who theyre going to attack and how theyre going to do it.
It gets very complex. Things like your speed and attack vs the enemies speed and defence can determine not just a hit or miss but variable hits from a graze to a critical hit if you tune the formula for such an action.
Ill try and get all those together and update this thread as soon as i do.
Lunar is one of my favorite JRPG series. I have both the collectors boxes for the PS1. The Mega CD versions are extremely expensive now and they do have charm.
Programming for the Megadrive is easy in a way because the M68000 was very popular. Used in a lot of Apple and computers in the day. The Megadrive also had a z80 CPU for its 8 bit option, way easier than the MOS 6507 in the Atari 2600. Once again another popular chip. However the VDP or Visual Processor made by SEGA for the Megadrive is complex and hard to learn assembly for.
Ive just all together stopped assembly programming because of the difficulty.
Either way. Going back to topic, I will try and update this with milestones so that OGA can see what ive been doing.
But unlike IG, I wont go into extreme detail.
Ill probably be uploading test textures and rejected tilesets from this project to OGA regularly once beta starts as well.
Thanks, I use to program games for the MegaDrive. Not professionally just part of the Homebrew community.
Beleive it or not, I have a small demo of this games consept on a Mega CD somewhere. I originally wanted to do something like the game LUNAR: Silver Star Story on the same Console/addon. But found the assembly for an RPG on the M68000 CPU was far too complex and I would need a C compiler for it to make coding worth it. Thats another story though.
Balancing the game is not easy. I have several friends who are far more into DnD and a wider range of JRPGs than I am and they give me formulas and statistic graphs to work on so I can find the best stat and level up methods so the player isnt forced to grind.
If you want to keep up with this project ill also try posting here at every key milestone.
I use Instagram because its simply easy to blog too. All the formatting and image taking is right there plus its a great way to reach out. Im not trying to sell Instagram or anything so I hope no one feels compelled to get an account just to view my content.
you should provide a bit more info.
Whats your averate rate? Do you allow art trades instead of payment? Can you imitate more than just the styles youve provided? (some people like the style of a particular anime)
Awesome, I have a better idea for a design for you now.
Its not the highest on my priority list sorry.
Can you provide a link to your Youtube channel. That may help draw some inspiration.
Though just like Spring mentioned, RPG tiles tend to be very expensive due to the need for so many different tiles. Platformer like games like megaman like or mario like can be really cheap though. It all depends on the style and level of detale youre after.
for a NES like $900 for an RPG would be about average.
but 3D or Snes like an the price can get into the thousands.
Vector depends on the level of detail but it can go as low as $300.
Megaman like / mario like pixel tiles also around $300.
But once again level of detial realy drives the price.
If youre looking for a cheaper alternative for tile artist for snes/nes or general pixel art. Send me a PM and we can talk about a deal. Im always looking for an excuse to draw some tiles.
Im down to try this out. Tell me exactly what youre looking for here or PM me.
I dont have much as far as a portfolio goes here but a lot of my pixel art is on my IG here
https://www.instagram.com/illusionofmana/
I can even work within limitet pallet and color rules to make it look like a specific old console like the NES or C64.
If you have an idea for that coverart send it my way over PM else, Ive got an idea in mind for it.
damn, that hella cool! make a sim city like with that.
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