I'm fine sharing final, static versions of what I create.
To share full animations is beyond the scope of the spirit of sharing, I think. We developers get a lot of hatred for being "lazy" and not making our assets different. To spend the time to make something unique, only to have to republish it, defeats the purpose.
It's not simple to 'rehash' an animation, either. So it'd be copy/pasted into other games, and that's not too cool. Having the individual parts for one to animate it themself, is much more helpful. I already have this ready for sharing.
But, see, derivative work is me coloring the ship parts and creating a unique ship. My animation of that ship is not a derivative of the artist's work. I can use any replacement art for the pieces, while keeping the same animation. It's not a derivative nor dependent upon the art in question. This is my concern.
Not to mention Lore. This is a U-Gandam. A 'Ugandan Gundam'. This concept is not a derivative of the artist's work, but merely, the artist's work was used as the tool to deliver the manifestation of the Spirit of this concept. The art can be replaced, while retaining the Lore. Thus, I'd share the ship without the eyes, as I created those, they are not a derivative of the artist's work.
Considering all of this, I actually might have to get different assets before I publish my game...
I will wait for the OP's response to my PM.
As for your question, I think it's a legitimate concern for anyone sharing material publicly. I believe it is the reason that some artists share work under CC-BY 3.0, but also include additional restrictions not to use the work in obscene material, or material that is offensive.
That's good info, though. I appreciate you taking the time. I'll have to keep this in mind the word "endorsement" and that sharing such material doesn't mean it is endorsed by the original creator. I should probably include such a statement in my own productions, simply out of respect, now that I think about it...
Thanks Boom Shaka. My concern is having a high quality production of my own, and then having dozens of offshoot copycat productions using my assets and confusing the public, crediting me, and making everyone think I baked a gourmet cake then poured ketchup all over it before serving it.
I don't want my name as an artist to be included in low quality productions. I reserve the right to that, at least. I can just republish and ask to be omitted in the credits. I guess I can show what I can do with a shorter production and reserve the true extent of my skills once I can afford unique assets. That animation took me less than an hour, so it's not much.
I don't believe these licenses are meant to restrict the act of expression through art, but meant to help the creator to get exposure. So, this is VERY limiting to the artist, in terms of expression.
What if the parts were imported into a game and animated in-game? There could be infinite animations. Exporting all of them would require exporting every permutation. It's not proper at all.
Art is art. Spirit is spirit.
I'll have to PM the OP, I guess. Thanks for the information, MedicineStorm.
Hey, Skorpio, thanks a ton for making this construction kit!
I have a question.
By the 'Sharealike' license, exactly how much do I have to republish?
Attached is an example animation I have created. Do I need to share this, and everything I create with the parts? How does that work?
I've already set up a sheet of ships I created for my upcoming game, in order to republish it under 'Sharealike' license. I've also listed you in the credits.
Do I need to republish, every single frame of every animation that I create? Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish? Or at least reserve my animation of said ships, and only republish the static models?
I might not put so much effort into these assets, based on the restrictions of the license.
A clarification will help. ^^
Note: Right Click > Open the image in New Tab. The GIF doesn't Loop.
Ohh, I see. Thanks for clarifying, Redshrike! I've only taken one of these, the helmeted fighter, and spent all day today animating him, lol. Thank you for sharing! :)
Thank you :)
Hello. Just to clarify: we can use either CC-BY-SA 3.0 or GPL 3.0 license, right?
Particularly, I'm referring to the chairs, as I modified them to use.
Thanks.
Well, art is art, and spirit is spirit.
I'm fine sharing final, static versions of what I create.
To share full animations is beyond the scope of the spirit of sharing, I think. We developers get a lot of hatred for being "lazy" and not making our assets different. To spend the time to make something unique, only to have to republish it, defeats the purpose.
It's not simple to 'rehash' an animation, either. So it'd be copy/pasted into other games, and that's not too cool. Having the individual parts for one to animate it themself, is much more helpful. I already have this ready for sharing.
But, see, derivative work is me coloring the ship parts and creating a unique ship. My animation of that ship is not a derivative of the artist's work. I can use any replacement art for the pieces, while keeping the same animation. It's not a derivative nor dependent upon the art in question. This is my concern.
Not to mention Lore. This is a U-Gandam. A 'Ugandan Gundam'. This concept is not a derivative of the artist's work, but merely, the artist's work was used as the tool to deliver the manifestation of the Spirit of this concept. The art can be replaced, while retaining the Lore. Thus, I'd share the ship without the eyes, as I created those, they are not a derivative of the artist's work.
Considering all of this, I actually might have to get different assets before I publish my game...
I will wait for the OP's response to my PM.
As for your question, I think it's a legitimate concern for anyone sharing material publicly. I believe it is the reason that some artists share work under CC-BY 3.0, but also include additional restrictions not to use the work in obscene material, or material that is offensive.
That's good info, though. I appreciate you taking the time. I'll have to keep this in mind the word "endorsement" and that sharing such material doesn't mean it is endorsed by the original creator. I should probably include such a statement in my own productions, simply out of respect, now that I think about it...
Thanks Boom Shaka. My concern is having a high quality production of my own, and then having dozens of offshoot copycat productions using my assets and confusing the public, crediting me, and making everyone think I baked a gourmet cake then poured ketchup all over it before serving it.
I don't want my name as an artist to be included in low quality productions. I reserve the right to that, at least. I can just republish and ask to be omitted in the credits. I guess I can show what I can do with a shorter production and reserve the true extent of my skills once I can afford unique assets. That animation took me less than an hour, so it's not much.
I don't believe these licenses are meant to restrict the act of expression through art, but meant to help the creator to get exposure. So, this is VERY limiting to the artist, in terms of expression.
What if the parts were imported into a game and animated in-game? There could be infinite animations. Exporting all of them would require exporting every permutation. It's not proper at all.
Art is art. Spirit is spirit.
I'll have to PM the OP, I guess. Thanks for the information, MedicineStorm.
Hey, Skorpio, thanks a ton for making this construction kit!
I have a question.
By the 'Sharealike' license, exactly how much do I have to republish?
Attached is an example animation I have created. Do I need to share this, and everything I create with the parts? How does that work?
I've already set up a sheet of ships I created for my upcoming game, in order to republish it under 'Sharealike' license. I've also listed you in the credits.
Do I need to republish, every single frame of every animation that I create? Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish? Or at least reserve my animation of said ships, and only republish the static models?
I might not put so much effort into these assets, based on the restrictions of the license.
A clarification will help. ^^
Note: Right Click > Open the image in New Tab. The GIF doesn't Loop.
Thanks,
SZ
Ohh, I see. Thanks for clarifying, Redshrike! I've only taken one of these, the helmeted fighter, and spent all day today animating him, lol. Thank you for sharing! :)
@AntumDeluge Oh, is that how multiple license options on OGA works? I wasn't quite sure. Thank you.
Hello. Is this CC-BY 3.0, or CC-BY-SA 3.0?
I'm using one of these characters in my next production, and I would like to know if I need to abide by the ShareAlike license.
Thanks.
Hi, is this under CC-BY 3.0 or GPL?
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