Well there's a lot of great free art out there that's not uploaded here, I'd like to address this issue in the following days :)
I though I'd make a separate account for a few reasons:
- I wanted only CC0 art on my main account.
- I wanted to keep my main account, which asks for donations, clear or purely redistributing the work of others. It's okay to do, but some people see it as evil to potentially make money from just uploading someone else's art. But then again, I have mostly my original art here, so I should be okay.
So be it, I personally agree it's better this way... and can blame it on the admins now :)
This is extremely awesome, but could you please provide a preview sheet? It would be helpful and also at the first glance it only looks like a single sprite now.
Someone has posted some Ryzom assets as well so it really should be okay - you can even make it to display the original author and you're only displayed underneath as the poster, so I wouldn't even make a separate account.
I've started to look into the 0 A.D. models and they're not super easy to pull out of the repository - many of the final models are assembled from other submodels based on XML definitions and many textures are in weird formats, so it can actually be difficult to do for an artist. Just extracting some of the models and packing them in a ready-to-use way is a real job to be done here that will take several hours. I think that is why the assets are not reused so much.
So... I am now working on assembling a pack of selected 0 A.D. models that I'd really like to post in a few days. And to not be so rebellious after all, I will at least try to inform the game developers about this :)
This is how I'd try to put it - you charge money for your work, so if you take time to package a freely available work, you can demand (ask, not require) payment for the work you added - i.e. you may have sorted the work, named the files nicely, converted them to different formats, compressed them, ...). I agree you shouldn't ask the same amount the author would ask for creating the work itself - and I think this is what you were talking about... you should ask much, much less. You should be paid approprietly to the amount of work you added. You can ask however much you want, but if it's too much for what you've done, people will see it and won't pay. I think everyone has to agree with this, right?
I wouldn't try to make money on this at this moment for two reasons:
1. I personally don't care about money. If I was starving and this was a way to make money, I would do it with clear conscience though.
2. At this moment I'd like to focus on the issue of redistribution to show people it is okay to do, so I'd be doing just redistribution, without involving money. Involving money would be okay, but it suddenly becomes a broader question, so basically I want to address first things first.
MOKAIA :D Great job, I'm loving it :)
Excellent job, thanks for publishing under CC0 :)
Right now I'm working on a tile sheet - will add it soon, so hold on :)
Well there's a lot of great free art out there that's not uploaded here, I'd like to address this issue in the following days :)
I though I'd make a separate account for a few reasons:
- I wanted only CC0 art on my main account.
- I wanted to keep my main account, which asks for donations, clear or purely redistributing the work of others. It's okay to do, but some people see it as evil to potentially make money from just uploading someone else's art. But then again, I have mostly my original art here, so I should be okay.
So be it, I personally agree it's better this way... and can blame it on the admins now :)
Here, I hand-picked some sprites. It was very difficult, the collection is huge and full of awesome image :)
Let me see :)
This is extremely awesome, but could you please provide a preview sheet? It would be helpful and also at the first glance it only looks like a single sprite now.
Thank you :)
Someone has posted some Ryzom assets as well so it really should be okay - you can even make it to display the original author and you're only displayed underneath as the poster, so I wouldn't even make a separate account.
I've started to look into the 0 A.D. models and they're not super easy to pull out of the repository - many of the final models are assembled from other submodels based on XML definitions and many textures are in weird formats, so it can actually be difficult to do for an artist. Just extracting some of the models and packing them in a ready-to-use way is a real job to be done here that will take several hours. I think that is why the assets are not reused so much.
So... I am now working on assembling a pack of selected 0 A.D. models that I'd really like to post in a few days. And to not be so rebellious after all, I will at least try to inform the game developers about this :)
very nice :)
@MNDV.ecb
This is how I'd try to put it - you charge money for your work, so if you take time to package a freely available work, you can demand (ask, not require) payment for the work you added - i.e. you may have sorted the work, named the files nicely, converted them to different formats, compressed them, ...). I agree you shouldn't ask the same amount the author would ask for creating the work itself - and I think this is what you were talking about... you should ask much, much less. You should be paid approprietly to the amount of work you added. You can ask however much you want, but if it's too much for what you've done, people will see it and won't pay. I think everyone has to agree with this, right?
I wouldn't try to make money on this at this moment for two reasons:
1. I personally don't care about money. If I was starving and this was a way to make money, I would do it with clear conscience though.
2. At this moment I'd like to focus on the issue of redistribution to show people it is okay to do, so I'd be doing just redistribution, without involving money. Involving money would be okay, but it suddenly becomes a broader question, so basically I want to address first things first.
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