No, but I uploaded an OBJ. FBX isn't supported on this site :(
Also, I'm probably going to upload a much better version of this within a few weeks / month, but at the moment I'm still dedicating time to making my own stuffs.
Monday, April 29, 2013 - 22:17
I decided to start smoothing this mesh out as I get closer to my game's demo launch, so as of 04.29.13, I am smoothing out the topology and adding an actual base "face" to the mesh.
I expect to be posting the updated model by 05.02.13. It's approximately 10x better so far. (no more tris, good arm topology, and better head shape)
I don't know what was happening the day I made this model, but for some reason I could model everything very easily. This mesh took me a couple of hours and as I said I use it for virtually all of my humanoids (with tweaks here and there). Now, however, if I try to make the same model again, better, it gets worse.
I mainly focus on C++/C#, though, so I don't mind being inconsistent in art. I'm just glad people can find a use for it :D
As for humans... I'm lucky I pulled this human-oid out of my butt; it's going to be a scary day when I decide to give my character's faces.
No, but I uploaded an OBJ. FBX isn't supported on this site :(
Also, I'm probably going to upload a much better version of this within a few weeks / month, but at the moment I'm still dedicating time to making my own stuffs.
I decided to start smoothing this mesh out as I get closer to my game's demo launch, so as of 04.29.13, I am smoothing out the topology and adding an actual base "face" to the mesh.
I expect to be posting the updated model by 05.02.13. It's approximately 10x better so far. (no more tris, good arm topology, and better head shape)
Yeah lol... I may end up just painting faces on the UV layouts... would really prefer to get the facial shape, though.
Thanks.
I don't know what was happening the day I made this model, but for some reason I could model everything very easily. This mesh took me a couple of hours and as I said I use it for virtually all of my humanoids (with tweaks here and there). Now, however, if I try to make the same model again, better, it gets worse.
I mainly focus on C++/C#, though, so I don't mind being inconsistent in art. I'm just glad people can find a use for it :D
As for humans... I'm lucky I pulled this human-oid out of my butt; it's going to be a scary day when I decide to give my character's faces.