MedicineStorm is right. I've been a copyright mod here for a long time, and I can't recall many times where the license was correct but the intention of the original artist did not allow the content.
Here's one case.
Most popular video games have Wikipedia articles. Images on wikipedia must be a free license, often CC-BY-SA -- obviously this is important for an encyclopedia for sharing knowledge.
Someone new to the site started uploading sprites ripped from Wikipfedia articles, of commercial proprietary games. Technically, the letter of the license on Wikipedia would allow that. Do you think the owners of those games intended for their encyclopedia images to be ripped and freely reused in other games? Of course not. We took down that content.
Being technically on the right side of the law isn't going far enough for us. Just because we (or our site's users) might win a copyright lawsuit over such a technicality, why would we want to leave our users open to lawsuits in the first place?
The copyright mods here have a love for open licenses, and a duty to our users to know what we're doing.
Absolutely, and here's why: this site aims to be a 100% trustworthy source for art as far as licenses go.
If the original artist has a problem with your upload, they would also have a problem with everyone who downloads and uses it. If we let that happen, our users could no longer trust the licenses shown.
There are other places to host "free" art that is less strict about licenses. But OpenGameArt is the place to go when CC licenses matter.
Thanks for this awesomely detailed feedback! The contributors that work on the Flare android port will find this very useful.
I admit that when I started Flare, I only had Keyboard + Mouse gameplay in mind. These contributors have had a tricky task to make all of that work on mobile.
Is there art you want to use where GPL is the only license offered? If an upload here on OpenGameArt shows multiple licenses, you can accept the terms of any one license shown. You don't have to fulfill every license shown.
Usually GPL art comes from GPL games, and is safest to put into other GPL games. GPL is a code license, not an art license, so there aren't clear answers in other situations.
If you treat it similarly to CC-SA, you will probably be okay. If in doubt, especially if doing something commercial or on a large scale, ask the original artist.
You may want to include art sources (e.g. original textures, or gimp/blender files, or unmixed audio tracks) to get closer to the spirit of the GPL.
Acorn, the tutorial link? It goes to my server. The page is a really plain HTML, the only script in it is Google Analytics. Not sure what Avast is warning about.
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
MedicineStorm is right. I've been a copyright mod here for a long time, and I can't recall many times where the license was correct but the intention of the original artist did not allow the content.
Here's one case.
Most popular video games have Wikipedia articles. Images on wikipedia must be a free license, often CC-BY-SA -- obviously this is important for an encyclopedia for sharing knowledge.
Someone new to the site started uploading sprites ripped from Wikipfedia articles, of commercial proprietary games. Technically, the letter of the license on Wikipedia would allow that. Do you think the owners of those games intended for their encyclopedia images to be ripped and freely reused in other games? Of course not. We took down that content.
Being technically on the right side of the law isn't going far enough for us. Just because we (or our site's users) might win a copyright lawsuit over such a technicality, why would we want to leave our users open to lawsuits in the first place?
The copyright mods here have a love for open licenses, and a duty to our users to know what we're doing.
> Who made that site? Certainly not men.
Now you're just a troll. Bullshit masculinity is not welcome.
> Goodbye OGA!
I'll go ahead and lock your account and remove your blog link so we don't send you more traffic.
Absolutely, and here's why: this site aims to be a 100% trustworthy source for art as far as licenses go.
If the original artist has a problem with your upload, they would also have a problem with everyone who downloads and uses it. If we let that happen, our users could no longer trust the licenses shown.
There are other places to host "free" art that is less strict about licenses. But OpenGameArt is the place to go when CC licenses matter.
Thanks for this awesomely detailed feedback! The contributors that work on the Flare android port will find this very useful.
I admit that when I started Flare, I only had Keyboard + Mouse gameplay in mind. These contributors have had a tricky task to make all of that work on mobile.
Is there art you want to use where GPL is the only license offered? If an upload here on OpenGameArt shows multiple licenses, you can accept the terms of any one license shown. You don't have to fulfill every license shown.
Usually GPL art comes from GPL games, and is safest to put into other GPL games. GPL is a code license, not an art license, so there aren't clear answers in other situations.
If you treat it similarly to CC-SA, you will probably be okay. If in doubt, especially if doing something commercial or on a large scale, ask the original artist.
You may want to include art sources (e.g. original textures, or gimp/blender files, or unmixed audio tracks) to get closer to the spirit of the GPL.
@mold the models would require more cleanup and polish to be useful as stand-alone 3D.
You can access the raw blender file here (CC-BY-SA) https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
GGolem, the blend file may have previous licensing info. The OGA entry is correct, I've released these assets under CC0.
Acorn, the tutorial link? It goes to my server. The page is a really plain HTML, the only script in it is Google Analytics. Not sure what Avast is warning about.
Lordor77: see the sidebar, the license is CC-BY 3.0.
http://creativecommons.org/licenses/by/3.0/
PROWNE, these are awesome! The language coverage for the font is pretty impressive already.
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