Just go ahead and use them in your commercial games. I don't have a problem with that. You can add my nickname to the credits. Regarding the psd files, I still have them, but they are rather messy and I don't think they would be helpful. I don't intend to upload them.
Yes, you can use these graphics in commercial games. You just have to credit me and derivatives of the graphics have to be licensed under CC-BY-SA 3.0.
Hi Chrithu. Click on Image -> Adjustments -> Replace Color, then click on the area of the image where the color should be changed and adjust the hue, saturation and fuzziness in the pop-up window. But I think it could be difficult to do that in exactly the same way for a lot of images. It's easier to change all colors at the same time with Image -> Adjustments -> Hue/Saturation, but that means you have less control. You could also try some of the other tools in the Adjustments menu, but they're more difficult to use. And if you want to quickly apply such changes to a lot of images, you should check out how "actions" work in Photoshop.
To create a new script you have to click on Resources (top-right) and then on "create new resource" and GDScript. It's really a bit odd that you can't create a new script in the script file menu.
Godot is pretty nice, but, since it's still relatively new, the documentation is kinda lacking. I've only checked out the 2D features of the engine and it was pretty easy to use, however, sometimes you have to search on the forum and experiment till you figure out how it works.
According to one of the developers, the 3D capabilities are not really up-to-date, but I guess if you stylize your graphics and don't go for realism, you can still make something decent. For scripting, Godot uses a own language, Godotscript, which is almost like a stripped down version of Python, so very easy to learn. I would've preferred real Python for scripting, but you can't have everything. You can also just program in C++, if you don't mind the extra effort. And since Godot is open source you'll never have to pay anything, unless you want to support the devs, and you have access to the source code.
However, I'm not sure if I would use Godot for a 3D game, because Unreal looks so tempting. Or maybe I would give Panda3D a try, because it uses Python for scripting and that's actually the only language in which I'm confident.
Of course you can use the graphics in your game, otherwise they wouldn't be on OGA. :)
Nice little ship, it looks kinda cute. :) Personally, I'd maybe add some pseudo wings with additional weapons and a sharper prow, but just do what you like best. Btw, you guys should really try to change the hue of your ships, they don't have to be blue.
Just go ahead and use them in your commercial games. I don't have a problem with that.
You can add my nickname to the credits.
Regarding the psd files, I still have them, but they are rather messy and I don't think they would be helpful. I don't intend to upload them.
Yes, you can use these graphics in commercial games. You just have to credit me and derivatives of the graphics have to be licensed under CC-BY-SA 3.0.
Hi Chrithu. Click on Image -> Adjustments -> Replace Color, then click on the area of the image where the color should be changed and adjust the hue, saturation and fuzziness in the pop-up window. But I think it could be difficult to do that in exactly the same way for a lot of images. It's easier to change all colors at the same time with Image -> Adjustments -> Hue/Saturation, but that means you have less control. You could also try some of the other tools in the Adjustments menu, but they're more difficult to use. And if you want to quickly apply such changes to a lot of images, you should check out how "actions" work in Photoshop.
BTW, cool stuff bobo1234 and BiG. :)
To create a new script you have to click on Resources (top-right) and then on "create new resource" and GDScript. It's really a bit odd that you can't create a new script in the script file menu.
New versions of both Godot (Beta 1.1) and Panda3D have been released recently. I think the Panda3D version had been in development for a pretty long time and offers some cool new features like tesselation. BTW it's open source, too.
https://www.panda3d.org/blog/the-new-opengl-features-in-panda3d-1-9/
https://www.panda3d.org/forums/viewtopic.php?f=1&t=17770
Godot has some cool new features as well like auto-completion, shaders, 2D lights and 2D normal mapping.
http://www.godotengine.org/wp/godot-1-1-beta-is-out/
Some videos: https://www.youtube.com/user/reduzio
I'm checking out both engines at the moment.
Godot is pretty nice, but, since it's still relatively new, the documentation is kinda lacking. I've only checked out the 2D features of the engine and it was pretty easy to use, however, sometimes you have to search on the forum and experiment till you figure out how it works.
According to one of the developers, the 3D capabilities are not really up-to-date, but I guess if you stylize your graphics and don't go for realism, you can still make something decent.
For scripting, Godot uses a own language, Godotscript, which is almost like a stripped down version of Python, so very easy to learn. I would've preferred real Python for scripting, but you can't have everything. You can also just program in C++, if you don't mind the extra effort.
And since Godot is open source you'll never have to pay anything, unless you want to support the devs, and you have access to the source code.
However, I'm not sure if I would use Godot for a 3D game, because Unreal looks so tempting. Or maybe I would give Panda3D a try, because it uses Python for scripting and that's actually the only language in which I'm confident.
Double post. The website has become a bit laggy, hasn't it?
Of course you can use the graphics in your game, otherwise they wouldn't be on OGA. :)
Nice little ship, it looks kinda cute. :) Personally, I'd maybe add some pseudo wings with additional weapons and a sharper prow, but just do what you like best. Btw, you guys should really try to change the hue of your ships, they don't have to be blue.
Hehe thanks, I'm flattered. :) Good luck with your game!
I've just uploaded him to OGA: http://opengameart.org/content/lizardman-0
I should really move more of the models that I made for Open Dungeons to OGA, but I'm lazy. ;)
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