Does anyone have a game in which I could test the mechs? :)
BTW, the legs are separated so that the torso can be turned during movements, but I'm not sure if everything will work correctly in a game (maybe I should add hips above the legs). Would be cool to get some feedback.
Oh, that sounds like a great game. Too bad that you canceled it. I would definitely have contributed if the game was still alive, even though I'd prefer some different art styles.
Do you maybe know the Crescent Hawks Inception? I loved that game. It was a Battletech/Mechwarrior RPG (Mechwarrior is actually the name of the Battletech pen & paper RPG ;) ).
I just checked out your program and it's really awesome.
A few suggestions: - The symmetry could work a bit better, since the parts overlap each other along the center line. Would also be cool if asymmetric ships were possible. - It would be nice, if you could select placed parts directly instead of cycling through them. Or is that possible already (hidden function)? - In the part selection menu some additional rows would be nice and also the option to display all parts (maybe scaled to see them all together).
PS: I'll probably upload the other spaceship parts set in the next days.
Edit: Asymmetric ships can simply be built beside the symmetry line, but it would be good, if the parts could be mirrored.
I'm still not sure what to do. Selling the graphics to a team or a person is not my intention. I could let them use the graphics as CC-BY 3.0 in iOS games, but then I could change the license to CC-BY for everyone else as well, because it would be unfair to give that permission only to a group of developers (is that possible at all?). Another option is to keep everything CC-BY-SA and disallow use in iOS programs. I'm really annoyed by Apple's policy, their exploitation of workers and the quality of their products. Doing something in favor of this company is also not my intention. However, I don't want to let the developers down. Would it be possible to just tolerate the use in iOS software as long as the terms of CC-BY-SA are followed?
Does anyone have a game in which I could test the mechs? :)
BTW, the legs are separated so that the torso can be turned during movements, but I'm not sure if everything will work correctly in a game (maybe I should add hips above the legs). Would be cool to get some feedback.
Space Ship Construction Kit 2 is available now: http://opengameart.org/content/space-ship-mech-construction-kit-2
This also sounds like a game that I'd love to play. :)
Oh, that sounds like a great game. Too bad that you canceled it. I would definitely have contributed if the game was still alive, even though I'd prefer some different art styles.
Do you maybe know the Crescent Hawks Inception? I loved that game. It was a Battletech/Mechwarrior RPG (Mechwarrior is actually the name of the Battletech pen & paper RPG ;) ).
I just checked out your program and it's really awesome.
A few suggestions:
- The symmetry could work a bit better, since the parts overlap each other along the center line. Would also be cool if asymmetric ships were possible.
- It would be nice, if you could select placed parts directly instead of cycling through them. Or is that possible already (hidden function)?
- In the part selection menu some additional rows would be nice and also the option to display all parts (maybe scaled to see them all together).
PS: I'll probably upload the other spaceship parts set in the next days.
Edit: Asymmetric ships can simply be built beside the symmetry line, but it would be good, if the parts could be mirrored.
I like. :)
I recently saw this script called BlenderSpriter on Blendernation: http://www.blendernation.com/2013/08/29/blenderspriter/
While searching for it I also stumbled upon Spritify: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Spritify
I haven't tested the scripts, so I can't tell if they're usable.
I'm still not sure what to do. Selling the graphics to a team or a person is not my intention. I could let them use the graphics as CC-BY 3.0 in iOS games, but then I could change the license to CC-BY for everyone else as well, because it would be unfair to give that permission only to a group of developers (is that possible at all?). Another option is to keep everything CC-BY-SA and disallow use in iOS programs. I'm really annoyed by Apple's policy, their exploitation of workers and the quality of their products. Doing something in favor of this company is also not my intention. However, I don't want to let the developers down. Would it be possible to just tolerate the use in iOS software as long as the terms of CC-BY-SA are followed?
I think he means something that fits to this top-down runner: http://opengameart.org/content/top-down-runner
Is that Megaman? :)
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