That is fine as long as there isn't going to be an issue with those textures we used. I have no Idea where they came from or what permissions you have to use them.
It's much different now. I never played with turbo pascal, before Delphi it was AmigaE back it the days of Amiga and before that it was basic and asmemble on the C64.
Thanks for the credit,your map is looking good.got some new stuff I'm playing with and I found a sight that has some interesting stuff. it all java so I have to convert it to pascal so I can play with it http://www.openprocessing.org/
there are many possibility s with the new design. its faster so tiles could be created on demand. rather then saved and stored. brush size can be changed which would change the transition as well. the lines are drawn so as long as the start and stop points end in the right place the shape of the bends can change as well.
of course with a 32x32 tile this doesn't really mean much but enter the world of 3d and 256x256 tiles are total feasible
That is fine as long as there isn't going to be an issue with those textures we used. I have no Idea where they came from or what permissions you have to use them.
https://dl.dropboxusercontent.com/u/17721962/GrassWater.zip
gotta get to bed now let me know if this worked ok
I can try but texture sizes are incorrect resizing might mess it up.
Bravo, what are you growing? you know pascal does micros
are you creating the garden of the future ?
Now I do Lazarus on linux. guess I get around
It's much different now. I never played with turbo pascal, before Delphi it was AmigaE back it the days of Amiga and before that it was basic and asmemble on the C64.
Thanks for the credit,your map is looking good.got some new stuff I'm playing with and I found a sight that has some interesting stuff. it all java so I have to convert it to pascal so I can play with it
http://www.openprocessing.org/
It is too soon to tell what I'm going to do with it, so for now I just keep working on it.
there are many possibility s with the new design. its faster so tiles could be created on demand. rather then saved and stored. brush size can be changed which would change the transition as well. the lines are drawn so as long as the start and stop points end in the right place the shape of the bends can change as well.
of course with a 32x32 tile this doesn't really mean much but enter the world of 3d and 256x256 tiles are total feasible
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