thanks but no thanks, my interest is in 3d like the photo I showed you. everything there was created with scripts. the map the tiles the trees all scripts. anyway the new design seems to be working as planned I should have the new tiles up in a day or two
I am working on a new Idea. havent got it all figured out yet as I need a new flood fill that on alpha levels rather then color. I created a brush that blends the textures as it draws and then flood filled the lava inside. once I have the alpha flood completed I should be able to flood over the outside without going over into the lava side.
I used the same script,just switched the order of the textures. I am not surprised though at the out come. I'll have to rethink this probable new stencils so may take a while since a have go back to work.
People like you are exactly the target for this project. creating or finding usable textures and content are the biggest killer of many a would be game. although my focus will be more on 3D then 2D it will allow for both. and because it is being designed with a soft front end you will be able to customize it to your needs rather then some pre-canned one size fits all solution.
Actually I'm using my own code, use see I am developing a procedural engine and manipulating textures is a very big part of that. this is something new to me and has created some new challenges so its been kind of fun and given me many more ideas. reversing the imaging will not give you the resaults you desire it is the stencil that must be revesed I think. in my code there is no stencil so it can't be reversed. I could make a black and white of the stencil and maybe you could use that in gimp.
https://dl.dropboxusercontent.com/u/17721962/LavaRock.zip
try this
trying to get dropbox to work so I dont have to convert all to png and upload all one at a time
thanks but no thanks, my interest is in 3d like the photo I showed you. everything there was created with scripts. the map the tiles the trees all scripts. anyway the new design seems to be working as planned I should have the new tiles up in a day or two
The old way is painfully slow, and no I wont give you my code, nice try though
once it is complete it should look the same. I think, just a hole lot easier since I won't have to joint the tiles to draw them.
I am working on a new Idea. havent got it all figured out yet as I need a new flood fill that on alpha levels rather then color. I created a brush that blends the textures as it draws and then flood filled the lava inside. once I have the alpha flood completed I should be able to flood over the outside without going over into the lava side.
I used the same script,just switched the order of the textures. I am not surprised though at the out come. I'll have to rethink this probable new stencils so may take a while since a have go back to work.
try this and see if it will work
People like you are exactly the target for this project. creating or finding usable textures and content are the biggest killer of many a would be game. although my focus will be more on 3D then 2D it will allow for both. and because it is being designed with a soft front end you will be able to customize it to your needs rather then some pre-canned one size fits all solution.
Actually I'm using my own code, use see I am developing a procedural engine and manipulating textures is a very big part of that. this is something new to me and has created some new challenges so its been kind of fun and given me many more ideas. reversing the imaging will not give you the resaults you desire it is the stencil that must be revesed I think. in my code there is no stencil so it can't be reversed. I could make a black and white of the stencil and maybe you could use that in gimp.
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