I don't think that's necessary. I've worked on lots of teams, sometimes as designer but just as often not, and it works fine both ways. I can explain the capabilities of the engine, and would certainly participate in brainstorming sessions.
I just don't feel like I have time to wear both hats. Game design is important, and I'm only so-so good at it. Also I only played the original Worms games a handful of times. Better to keep looking till we find somebody who loved the original games, has clear ideas of where the fun is, and can put all our ideas together in a coherent way.
I guess there's another role I left off the list: Project Manager. But that's less important on a small project like this, and where project management is needed, I'm willing to do it (unless the designer wants to do that job as well, which is pretty common).
Thanks for the interest and comments, guys! Let's not take over this thread, which is serving a great purpose as a general game-idea-brainstorming thread. I've created a new thread just about Annelids here.
Wednesday, September 25, 2019 - 11:55
Well, that explains why it's failed so frequently, but inconsistently, for me. I tend to use emdash a lot.
Yes, I switched to HTML and copied it (I also tried pasting that back, in the HTML editor, on some of my attempts, but got the same result). You can grab it here: https://shrib.com/#c5EWBgSKG324u-eBBRk0
This Annelids idea has really caught my imagination. I'll step up and volunteer to do the programming for this game, if I can find enough other people to do the hard work:
Game Designer (figures out the gameplay, rules, level design; responsible for fun)
Art Director (finds/makes all artwork; responsible for making it gorgeous)
Sound Director (finds/makes all sound fx and music)
I would use the same tech I used for Dr. Yond's Zombie Experiment, and probably put it up on itch.io as well. It would be a free game (if players want to donate, maybe we just tell 'em to donate to OGA).
Should we spin this off into a new thread, so we don't pollute this one?
I'm working on a new game engine/environment called Mini Micro. It supports text, raw (pixel-based) drawing, realtime sprites, and sound fx as of version 0.2 (released today). Version 0.3 (coming in probably a week or so) will add support for tile maps. It's all free, and based on MiniScript, a relatively new language designed to be simple, elegant, and powerful, with considerably less syntax than most other scripting languages.
Robots War, and especially the bit about hacking and reprogramming, makes me think maybe it should include a MiniScript programming component (http://miniscript.org). The MiniScript engine is free and easy to embed in C# or C/C++ code.
It may require patience. But enthusiasm is a valuable asset! Once we get going I know you guys will be making valuable contributions.
So let's keep looking for that designer. Somebody will step up, I'm sure!
I don't think that's necessary. I've worked on lots of teams, sometimes as designer but just as often not, and it works fine both ways. I can explain the capabilities of the engine, and would certainly participate in brainstorming sessions.
I just don't feel like I have time to wear both hats. Game design is important, and I'm only so-so good at it. Also I only played the original Worms games a handful of times. Better to keep looking till we find somebody who loved the original games, has clear ideas of where the fun is, and can put all our ideas together in a coherent way.
I guess there's another role I left off the list: Project Manager. But that's less important on a small project like this, and where project management is needed, I'm willing to do it (unless the designer wants to do that job as well, which is pretty common).
Thanks for the interest and comments, guys! Let's not take over this thread, which is serving a great purpose as a general game-idea-brainstorming thread. I've created a new thread just about Annelids here.
Well, that explains why it's failed so frequently, but inconsistently, for me. I tend to use emdash a lot.
Thanks for figuring that out.
Yes, I switched to HTML and copied it (I also tried pasting that back, in the HTML editor, on some of my attempts, but got the same result). You can grab it here: https://shrib.com/#c5EWBgSKG324u-eBBRk0
This Annelids idea has really caught my imagination. I'll step up and volunteer to do the programming for this game, if I can find enough other people to do the hard work:
I would use the same tech I used for Dr. Yond's Zombie Experiment, and probably put it up on itch.io as well. It would be a free game (if players want to donate, maybe we just tell 'em to donate to OGA).
Should we spin this off into a new thread, so we don't pollute this one?
I see these were converted to 16x16... from what? Are there higher-res versions of these available somewhere?
I'm working on a new game engine/environment called Mini Micro. It supports text, raw (pixel-based) drawing, realtime sprites, and sound fx as of version 0.2 (released today). Version 0.3 (coming in probably a week or so) will add support for tile maps. It's all free, and based on MiniScript, a relatively new language designed to be simple, elegant, and powerful, with considerably less syntax than most other scripting languages.
Check it out at http://miniscript.org/ !
(You may notice some OpenGameArt art used in the demos -- attribution given in the online attribution file.)
Yeah, exactly! Sounds like fun to me. :)
Robots War, and especially the bit about hacking and reprogramming, makes me think maybe it should include a MiniScript programming component (http://miniscript.org). The MiniScript engine is free and easy to embed in C# or C/C++ code.
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