What are your licensing requirements? I'm using Inquisitor's excellent tilesets in my project, but they are not open enough for this site. Specifically, he says they are free to be used noncommercially, but can only be made available at rpg-palace.com.
Also, what license are your existing tilesets under?
I'll be the first to admit that Scale2x could be better if you need to preserve texture / dithering patterns or keep the number of colors down, but for most small pixel art (which I plan to use it for) hq2x is just way, way better. It was so much better that it practically brought back old games from the dead. Its only disadvantage is that it takes a huge amount of cpu time, but when you're scaling the images in advance rather than in the game, that doesn't matter. There is a nice comparison of the algorithms here.
I would love to be able to use the hqnx pixel art scaling algorithms on some of the art here, especially Antifarea's stuff. But the only tools I found are for the command line, only work with uncompressed bmps, and don't handle transparency properly. I wish someone would write a nice plugin for GIMP or Paint.NET (hint hint).
@manwesulimo2004 You can see it in-game now. Just go to the forest dungeon. You may have to hit reload if you have played the game before.
HTML5 Canvas Old School RPG
@kurt I think this was for Hero of Allocrost, which is using 32x64 sized sprites. It is oversized for my game, which is using 32x48 sprites.
HTML5 Canvas Old School RPG
Filled by Stephen Challener (RedShrike) here. Thanks!
* Heresy In Death
What are your licensing requirements? I'm using Inquisitor's excellent tilesets in my project, but they are not open enough for this site. Specifically, he says they are free to be used noncommercially, but can only be made available at rpg-palace.com.
Also, what license are your existing tilesets under?
HTML5 Canvas Old School RPG
I'll be the first to admit that Scale2x could be better if you need to preserve texture / dithering patterns or keep the number of colors down, but for most small pixel art (which I plan to use it for) hq2x is just way, way better. It was so much better that it practically brought back old games from the dead. Its only disadvantage is that it takes a huge amount of cpu time, but when you're scaling the images in advance rather than in the game, that doesn't matter. There is a nice comparison of the algorithms here.
HTML5 Canvas Old School RPG
I would love to be able to use the hqnx pixel art scaling algorithms on some of the art here, especially Antifarea's stuff. But the only tools I found are for the command line, only work with uncompressed bmps, and don't handle transparency properly. I wish someone would write a nice plugin for GIMP or Paint.NET (hint hint).
HTML5 Canvas Old School RPG
Hi wotske,
Thanks!
I disabled the arrow keys while any text is displayed, so now you have to dismiss it before you can continue.
HTML5 Canvas Old School RPG
@Tartos
A quantity dialog for buying and selling items has (finally) been added.
HTML5 Canvas Old School RPG
Saving & Loading your game is now implemented! Thanks to Jebb Burditt for his contribution.
I could really use some help testing this feature, please report bugs here or on github.
HTML5 Canvas Old School RPG
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